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Thread: March #UE4jam, March 10th-13th THEME: THE SKY IS THE LIMIT

  1. #1
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    March #UE4jam, March 10th-13th THEME: THE SKY IS THE LIMIT


    WINNERS!
    Cliffhanger - Kotany
    Sky Climb - Master Kenth
    Up High - Keyle


    THE RULES

    • We announced the theme on the March 10th stream, when the jam officially kicked-off. The stream will be on our official Unreal Engine channel
    • Make an amazing game by yourself or with a team (up to 5) around the given theme in Unreal Engine 4.
    • Submit a download link to the SUBMISSION THREAD before midnight on the night of March 13th/ morning of March 14th including the following:
      • Team Name
      • List of Team Members
      • Name of submission (Please format it with your team's name attached ex. TeamName_GameName)
        After you post your submission, PM me with the email addresses of your team members (up to 5), the name of your team and the name of your project. That makes it easier to get in contact with everyone, so make sure to send that info over!

    • A small panel at Epic will judge entries on the following criteria:
      • Unique use of theme
      • Fun factor
      • Overall Visuals

    • Detailed Rules Available Here:
    • Intel Sweepstakes
    • Game Jam Rules

    All submissions will be featured in a highlight reel posted to our YouTube and shown on Twitch.

    INTEL 750 SERIES SSD SWEEPSTAKES

    All participants of the March UE4jam who submit an entry will be entered into a drawing to win a brand new 750 Series 400gb SSD. Four (4) SSDs will be raffled off during the revealing of the winner of the UE4jam on the March 31st livestream.

    THE PRIZES

    The top 3 submissions will receive an Epic Swag Box with all sorts of goodies, a "Game Jam Finalist" forum badge, a featured playthrough on the March 31st Twitch stream, as well as a highlight on Unreal Engine blog!

    Houdini Licenses

    In addition to the Epic Swag Box, each member of the winning teams will be receiving 1-year of Houdini Indie (including the Houdini Engine) provided by SideFX. This amazing tool can be used with UE4 through the official Houdini plugin.

    Happy developing, and good luck!

    Theme Announce Countdown
    Submission Deadline Countdown

    Want to talk with other developers in the jam? Come over to the community run slack channel: http://join.unrealslackers.org/ then join the #game-jam channel.

    Streaming your work on Twitch? Let us know so we can follow along!
    Are you on Twitter? Show off your work using the #ue4jam hashtag!
    While Micheal Allar usually plays through all the entries, he'll be out this time. In his place we have had jvthewanderer and Victor Burgos step up to fill in. Make sure you catch jvthewanderer and Victor Burgos' streams of all the entries once the deadline is up: http://www.twitch.tv/jvthewanderer and http://www.twitch.tv/victorburgos_

    -------- PARTICIPATING TEAMS --------
    In order to streamline the playing, judging, recording, and winners announcement process, we're requesting that teams participating in the jam let us know beforehand in order to prepare appropriately for the event. We'll update the list with links to the games afterwards, too, so everyone can find your title without having to scroll through the whole thread Pre-registration is not required for entry, and we know people will come in later, but it will greatly aid us in turning everything around quickly. We appreciate your help in making this event awesome

    Please send Chance Ivey or myself a PM with your team name and number of team members and we'll get you added to the list!


    1. Shrödinger
    2. Invokers
    3. Shatty's Half-Baked Games
    4. Team Raptors
    5. CorvusGameStudio
    6. Fly Dream Dev
    7. Jan Wlosok
    8. Tinkuit
    9. Sleepingdragon
    10. PizzaArugula
    11. JR
    12. sassy buns
    13. Loured
    14. Derzo Studios
    15. Muffin
    16. Cookingmamut
    17. Rainbows
    18. The Monkey Room
    19. Joke Yeti
    20. Fumbling Upwards
    21. UpARiver
    22. Soju
    23. Kotany
    24. Das Treibende Werk
    25. Benergy
    26. Shankem
    27. Bohrium
    28. Exit Strategy Balloon
    29. Seirei
    30. Baby Busters
    31. 3D Virtualand Team
    32. Master Kenth
    33. Drektopia
    34. Katilio
    35. Alderbit
    36. Ayretek
    37. Ribkat Games
    38. Keyle
    39. CellularAmnesia
    40. JK5000
    41. Drachentruppe
    42. Scorched
    43. BabyDaddy
    44. CurrentFrame
    45. Crackpot Gumption
    46. Wattar
    47. Echo
    48. Man Dude Studios
    49. Chaotic Neutral
    50. Bad Day Games
    51. Succubi in Hats
    52. Boilerplate
    53. OverOcean
    54. Lavafloor Gaming
    55. Digibotts
    56. Imagine studio
    57. Team Black Sail
    58. Equinsu Ocha
    59. Stefan Raab Entertainment
    60. Michael Noland
    61. Blueprint Warriors
    62. t3am
    63. Unreal Slackers #1
    64. Coruja Games
    65. Dwarf Masters
    66. Tunnel Barracuda
    67. Binary Eclipse
    68. Tёsha Software
    69. NoDreamsOnlyMemes
    70. Imperfect Ideal
    71. ji3oXx
    72. Soporific Team
    Last edited by Alexander Paschall; 04-01-2016 at 11:21 AM. Reason: updated teams
    Twitch /unrealalexander| Twitter @UnrealAlexander
    How to report a bug? | Installation & Setup issues?
    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

  2. #2
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    Hero of the Peole







    Join Date
    Mar 2014
    Posts
    632
    Unfortunately I can't do my usual play through stream, will be too busy at GDC!
    Last edited by Allar; 03-01-2016 at 06:21 PM.

  3. #3
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    This jam should be interesting with everyone at GDC
    Marketplace Assets

    Advanced Mobile Input: Marketplace Page | Support Thread ――― Easy Input Remapping: Marketplace Page | Support Thread
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  4. #4
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    A game jam in the days before I leave for GDC? Count me in!

  5. #5
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    Quote Originally Posted by Allar View Post
    Unfortunately I can't do my usual play through stream, will be too busy at GDC!
    Hope it's also awesome! will miss the stream though.

    Will be watching http://www.twitch.tv/victorburgos_ , looking forward to it as always!
    Last edited by psychodox; 03-02-2016 at 02:08 AM.
    Linux...

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    Anybody looking for an artist?

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    Is anyone after a coder. I am quite new to UE4 (used to work in Unity)

  8. #8
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    Can't wait! I had to skip the previous one. Hopefully the theme will fit enough that I can use my UE4Jam Project from January which I couldn't finish on time :3
    plus 2 months later now, new skills and knowledge learned that can be used

  9. #9
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    Quote Originally Posted by psychodox View Post
    Hope it's also awesome! will miss the stream though.

    Will be watching http://www.twitch.tv/victorburgos_ , looking forward to it as always!
    Big shoes to fill, I'll only try to hop in between them instead. Maybe do the Macarena at the same time. I might drool a little. Oh and of course play through all the fantastic game jam entries. "Drop it like it's hot"
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

  10. #10
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    Just updated the thread. Both Jvthewanderer and VictorB will be streaming all the games, so make sure to check them out
    Twitch /unrealalexander| Twitter @UnrealAlexander
    How to report a bug? | Installation & Setup issues?
    Call me to a thread by posting this: [MENTION]Alexander Paschall[/MENTION]

  11. #11
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    Quote Originally Posted by Alexander Paschall View Post
    Just updated the thread. Both Jvthewanderer and VictorB will be streaming all the games, so make sure to check them out
    yay! bring it on!!!
    Linux...

  12. #12
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    I'm not leaving for GDC until the 16th!

    I usually jam solo, but would be interested in partnering with some other (semi)experienced jammers.

    https://forums.unrealengine.com/showthread.php?88007-2015-Jams-Alexotronic

    bonus points if you know how to set up perforce/github for easy collaboration ;-)

  13. #13
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    do we have to make fonts from scratch?
    photoshop brushes?
    zbrush insert meshes?
    movement, damage, projectile, AI, camera components?
    menu systems?

    or can we barrow some of these generic things from old projects to make something new?
    Last edited by ScottSpadea; 03-02-2016 at 08:46 PM.

  14. #14
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    Quote Originally Posted by ScottSpadea View Post
    can we barrow some of these generic things from old projects to make something new?
    tl;dr Yes.

    Submission may include sourced (non-original) assets, but the sourced assets must be noted.
    Submission must not include assets created prior to the Contest period (outside of noted sourced assets).
    Quoted from February jam official rules: https://cdn2.unrealengine.com/CommunityTab/English/2016/Feb08/FebruaryGameJamContest-Rules_final-130151817.docx

  15. #15
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    Infiltrator
    Join Date
    Apr 2015
    Posts
    13
    Is someone looking for a teammate? I'm pretty good with blueprints and everything that is not art^^.

  16. #16
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    When we submit, do we include an executable for the game or just the project? Or both?

  17. #17
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    Quote Originally Posted by Shankem View Post
    When we submit, do we include an executable for the game or just the project? Or both?
    The detailed rules aren't available yet, but in the February Jam you were only required to post a link where your executable is available for download. Though some provide a link to the the sources too which is handy if you find something you like and don't know how they did it.

  18. #18
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    X3 is looking for talented individuals to not only Jam with each month, but develop outside of Jams. We were Honorable mention our first month (January) and 1st place winner for February for our game Voxel. Please send me a message via email or skype if you'd like to inquire. I look forward to speaking with anyone of the following talents & a dedication/passion to game design:

    Programmers - C++ preferred
    Modellers - Full workflow to include Hi-to-low, UV/Texturing, MapTransfers. Modular + Procedural generation would be sweet!
    VFX - someone with an outside-the-box understanding of special effects. post processing + camera effects a bonus!
    Sound - This is our weakest point in our development team! We direly would like to bring someone on board to bring life to the games through sound - Foley artist + Tracks.
    Tech-Artist - animation & rigging is your game! While we have a strong animation & rigging team - we'd like to expand on this and bring someone on to help add/flourish our games with vivid animations & special effects!
    Sincerely,
    Daniel Wallace
    3d Artist & Project Management Specialist
    walldiv@gmail.com
    Skype: Walldiv
    LinkedIn: www.linkedin.com/pub/daniel-wallace/8b/798/b39/
    Wix Profile: http://walldiv.wix.com/danwallace
    Demo Reel: https://www.youtube.com/watch?v=2gdIyR7jkVg&feature=youtu.be

  19. #19
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    I will attempt to get the time to do this 1. The last couple of times I have tried work has gotten in the way and it's a bit hard to develop on a laptop on flights and airports unfortunately.

  20. #20
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    Ok I am in, sent a PM with my team name

    Coder by triad, creator of many very simply UE 4 projects, reader/watcher of countless training materials. Just to lazy to sit down and put theory into motion

    Hopefully this will light that fire under my butt and get me moving

  21. #21
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    Infiltrator
    Join Date
    May 2014
    Posts
    13
    Won't have too much time but I will participate

  22. #22
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    Gonna be our first Jam, good luck everyone!

  23. #23
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    Just to make sure

    Can use any version of UE4, or do we need to be using the most current one?

    I am still using 4.10; is this ok or do I need to install 4.11?

  24. #24
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    4.10 is fine @nrm21122.

  25. #25
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    Samaritan
    Join Date
    May 2014
    Posts
    113
    I sould be able to make something, I'm in.

  26. #26
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    Ok I am going to give it a go. If you are an artist or anything and you want to give me a hand just PM me :-)

  27. #27
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    I'd be willing to join a team. I am an environment artist, you can see some samples of my work here https://natemasterflash.artstation.com/

  28. #28
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    Not only I'll be playing everyones games but I'll be also doing the game jam as well.
    http://www.twitch.tv/jvthewanderer/
    Unreal-Chan v1.2 is ready!
    Link

    Twitch:/jvthewanderer Twitter:@JvtheWanderer

  29. #29
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    Do we need to pre-register or can we register when the theme is announced?

  30. #30
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    Quote Originally Posted by iUltimateLP View Post
    Do we need to pre-register or can we register when the theme is announced?
    You can register when theme is announced. This is just to give them a warm and fuzzy on how many people would be participating this weekend while they are all getting ready for GDC.
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

  31. #31
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    If I have assets that I've already made in other projects, can I use them in my gamejam project, or does everything need to be from scratch?

  32. #32
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    Quote Originally Posted by hippowombat View Post
    If I have assets that I've already made in other projects, can I use them in my gamejam project, or does everything need to be from scratch?
    This will hopefully be addressed on the stream tomorrow. But regardless, the rules should stipulate what you can and cannot use.
    Website/Portfolio: http://www.VictorBurgosGames.com

    Join me on stream: https://www.twitch.tv/VictorBurgosGames for UE4 Game Dev. If you need help, just stop by and ask!

    Subscribe to www.youtube.com/c/victorburgosgames for UE4 Tutorials, Live Streams and also Past Streams.

  33. #33
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    I sent pms for booth and my team (only me hahaha) its not on list.
    Coruja Games (1)
    YouTube:Coruja Games
    Twitter:@_corujagames
    Facebook:@corujagames

  34. #34
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    Is there a certain pattern on when these game jams are held? like every second thursday or something like that, or is it more arbitrary ? Would be handy to plan ahead a bit more.

  35. #35
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    Quote Originally Posted by reneberwanger View Post
    I sent pms for booth and my team (only me hahaha) its not on list.
    Coruja Games (1)
    Me too, I guess Alex and Chance are busy with GDC stuff.

    Quote Originally Posted by FrederickD View Post
    Is there a certain pattern on when these game jams are held? like every second thursday or something like that, or is it more arbitrary ? Would be handy to plan ahead a bit more.
    The announcing streams are on every second thursday in the month, so you guessed right

  36. #36
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    Quote Originally Posted by FrederickD View Post
    Is there a certain pattern on when these game jams are held? like every second thursday or something like that, or is it more arbitrary ? Would be handy to plan ahead a bit more.
    Previously, I think they were a little more ad hoc on dates, but Alex/Chance have been sticking to the second weekend of every month this year.
    Crackpot Gumption

    You can find my blog, development updates, and other random things at my site, Crackpot Gumption.

  37. #37
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    I'm looking for a team! to work on VFX/Interface, please private message me

    Examples:
    https://www.youtube.com/watch?v=L--uXCGGvI4&list=PLFJ4jqFme5Hyg639cF6432TBIl9kizEvk&index=1

  38. #38
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    On the game jam how do you link your game download

  39. #39
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    Quote Originally Posted by Owen Smyth View Post
    On the game jam how do you link your game download
    A New thread will be created for submissions, with instructions

  40. #40
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    How do you pre-register?

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