BP Script - Item class in inventory is true?

Hi all how do i make a 2nd Branch check if its true that there is sparkpowder in the inventory of the torch? And not just any fuel?

Right now it looks like this, but need it to check for a special fuel type?

Get the inventory component, then inventory items array, foreach the array checking for an equal class match.

-WM

Hi thx for the answer. But can’t seem to find out how to set up the array for it :S

Do whatever you need after true.

-WM

Thx man you are god :smiley: Had some of the nodes right. But now it works like a charm.

So not my Event and function look like this.

Event:
7274669e1f65b8f00a195edab1049d5c0b18a2ca.jpeg

Function:
746606313b4b6747a85b204a04cc967d29be412c.jpeg

The problem with it is i can’t test the time of day in the editor as the time always say 00.00.00
And if i run the mod ingame now the is morning and is afternoon don’t seem to work?
So how do i get a time of day?

And is there anyway to test it?

First image, some ways of getting the current time in the game. The replicated “Network Time” is a Double, not a float like Current Time, and I do not know what value it spits out in regards to accuracy or relevance. The “Is Daytime” node would provide the easiest and simplest means of getting what you want, the other methods would be more suited to basing things for during certain time periods.

Second image is how I would reorganise your EBP for the timer management. Timers pause on stasis and don’t start back up again, unless manually done so, however, EBP fires again on exiting stasis so it serves as a stop-gap measure for reactivating the timer.

I will state that I have tested none of this, but from my understanding and what I’ve done/seen it should - in theory - work.

-WM

@WoefulMacabre

Thx alot. Is not home much to day but will look at it as soon as im home and get back to you if it works :smiley:

Can’t seem to find any node with the Get Day Cycle Manager So can’t get the time from the world?

Sorry for hijacking the topic, but I’m trying to get the time too. I’m making a bed mod which skips the time to the morning when slept on. It works great except that I can use it whenever I please. I would just need a simple way to check if it’s “Evening/Night” and then make a branch off from that.

Disable Context Sensitive.

-WM

Tried alot of stuff now but can’t seem to get it to work.

Is there a way to easy test it so i don’t need to cook and mod everytime and upload it?
In the editor the time is always 00.00.00

@WoefulMacabre Ok i think i got some of the time script right now.
Have the k2 world - day cycle - current time - is day time. And i connect the is day time to the Brance as false. And the other Brance to True.
If find something but the Torch keep turning on at all times 24 hours?

So how do i connect the is day to the brance so i can set that at 5 morning it turns off and at 22 night it turns on?

Isn’t the “Is Daytime” node enough? It’s true from 5:30 to 20:30 and then it’s false from 20:30 to 5:30. If I get your intentions right you are trying to make a torch that automatically lights up at night and turns off in the morning.

In other words can’t you just connect a branch after the “Is Daytime” and make a new variable for the the time?

https://dl.dropboxusercontent.com/u/8512731/ARKDevkit/torch1.jpg

I tried that but it don’t seem to work for me.
I might do it wrong as in still new to it :slight_smile: So will you connect the is morting to the top branch in the imange i postet in my post from the 02-08-2016, 08:58 PM for it to work?

You can’t use those, you’re using them incorrectly anyway, but they work completely different to what you think they do.

Based on what you want to do, the following should suffice.
https://i.gyazo.com/5ee342de0f178c3cfb7629f4d6100310.png

As far as testing goes, use the Test Mod Output Directory field for the mod when cooking - it overrides the cooking process and cooks then unpacks the mod as steam would after downloading the mod upon installing it. Just point the directory to the \Mods folder of your ARK Client steam install, it will create a new folder(123456789) that contains the info and meta files, and a matching .mod file. It should also create a second folder that has the same name as your mod folder in the DevKit, this is where the actual cooked files for your mod are. Just copy the contents of that folder to the new mod folder(123456789), and if you’re running a server, you then just copy that new mod folder and the matching .mod file to the server mod folder and launch it with the 123456789 mod ID.

The new folder/ID may be different for you, I’ve only tested it with the one mod.

-WM

@WoefulMacabre Im not home right now so can’t test it.
But its a little to hardcore to me :S i need to change it all to work like that. But the first part is in the event of the item and the other part is in a function i make named ActivationLoop or am i loosing it here?


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      PinType=(PinCategory="delegate",PinSubCategoryObject=Function'/Game/PrimalEarth/Structures/StandingTorch.SKEL_StandingTorch_C:ActivationLoop')
   End Object
   CustomFunctionName="ActivationLoop"
   FunctionFlags=2097344
   Pins(0)=EdGraphPin'EdGraphPin_287242'
   Pins(1)=EdGraphPin'EdGraphPin_287243'
   NodePosX=352
   NodePosY=576
   NodeGuid=366D564649E0394207FD39A4B1BD6653
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_18203"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287249"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287248"
   End Object
   Begin Object Name="EdGraphPin_287249"
      PinName="ReturnValue"
      PinToolTip="Return Value
World Reference"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.World')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_20258.EdGraphPin_287257"'
   End Object
   Begin Object Name="EdGraphPin_287248"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Actor Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Actor')
   End Object
   bIsPureFunc=True
   bIsConstFunc=True
   FunctionReference=(MemberName="K2_GetWorld",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287248'
   Pins(1)=EdGraphPin'EdGraphPin_287249'
   NodePosX=624
   NodePosY=736
   NodeGuid=D323E7C6404A8F22F3A52E9BB0722AD1
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_20258"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287258"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287257"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287256"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287255"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287254"
   End Object
   Begin Object Name="EdGraphPin_287258"
      PinName="ReturnValue"
      PinToolTip="Return Value
Day Cycle Manager Reference"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.DayCycleManager')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_22337.EdGraphPin_287271"'
   End Object
   Begin Object Name="EdGraphPin_287257"
      PinName="World"
      PinToolTip="World
World Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.World')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_18203.EdGraphPin_287249"'
   End Object
   Begin Object Name="EdGraphPin_287256"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Primal Globals Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalGlobals')
      DefaultObject=Default__PrimalGlobals
      bHidden=True
   End Object
   Begin Object Name="EdGraphPin_287255"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_22337.EdGraphPin_287269"'
   End Object
   Begin Object Name="EdGraphPin_287254"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CustomEvent_468.EdGraphPin_287243"'
   End Object
   FunctionReference=(MemberParentClass=Class'/Script/ShooterGame.PrimalGlobals',MemberName="GetDayCycleManager")
   Pins(0)=EdGraphPin'EdGraphPin_287254'
   Pins(1)=EdGraphPin'EdGraphPin_287255'
   Pins(2)=EdGraphPin'EdGraphPin_287256'
   Pins(3)=EdGraphPin'EdGraphPin_287257'
   Pins(4)=EdGraphPin'EdGraphPin_287258'
   NodePosX=640
   NodePosY=624
   NodeGuid=9B35FFD445B53821CD2B9DBDD63E6FD6
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_22337"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287272"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287271"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287270"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287269"
   End Object
   Begin Object Name="EdGraphPin_287272"
      PinName="ReturnValue"
      PinToolTip="Return Value
Boolean"
      Direction=EGPD_Output
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5945.EdGraphPin_287388"'
   End Object
   Begin Object Name="EdGraphPin_287271"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Day Cycle Manager Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.DayCycleManager')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_20258.EdGraphPin_287258"'
   End Object
   Begin Object Name="EdGraphPin_287270"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5945.EdGraphPin_287387"'
   End Object
   Begin Object Name="EdGraphPin_287269"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_20258.EdGraphPin_287255"'
   End Object
   FunctionReference=(MemberParentClass=Class'/Script/ShooterGame.DayCycleManager',MemberName="IsDaytime")
   Pins(0)=EdGraphPin'EdGraphPin_287269'
   Pins(1)=EdGraphPin'EdGraphPin_287270'
   Pins(2)=EdGraphPin'EdGraphPin_287271'
   Pins(3)=EdGraphPin'EdGraphPin_287272'
   NodePosX=880
   NodePosY=608
   NodeGuid=560C77544F23F893FEF46FAEEDCE1DCA
End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_41415"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287330"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287329"
   End Object
   Begin Object Name="EdGraphPin_287330"
      PinName="self"
      PinType=(PinCategory="object",PinSubCategory="self")
      bHidden=True
   End Object
   Begin Object Name="EdGraphPin_287329"
      PinName="MyInventoryComponent"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalInventoryComponent')
      LinkedTo(0)=EdGraphPin'"K2Node_VariableGet_41517.EdGraphPin_287332"'
   End Object
   VariableReference=(MemberName="MyInventoryComponent",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287329'
   Pins(1)=EdGraphPin'EdGraphPin_287330'
   NodePosX=1376
   NodePosY=800
   NodeGuid=A1C0E2854A5D315D7B65879AD362E60E
End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_41517"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287332"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287331"
   End Object
   Begin Object Name="EdGraphPin_287332"
      PinName="self"
      PinFriendlyName="Target"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalInventoryComponent')
      LinkedTo(0)=EdGraphPin'"K2Node_VariableGet_41415.EdGraphPin_287329"'
   End Object
   Begin Object Name="EdGraphPin_287331"
      PinName="InventoryItems"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalItem',bIsArray=True)
      LinkedTo(0)=EdGraphPin'"K2Node_MacroInstance_5661.EdGraphPin_287499"'
   End Object
   VariableReference=(MemberParentClass=Class'/Script/ShooterGame.PrimalInventoryComponent',MemberName="InventoryItems")
   SelfContextInfo=NotSelfContext
   Pins(0)=EdGraphPin'EdGraphPin_287331'
   Pins(1)=EdGraphPin'EdGraphPin_287332'
   NodePosX=1360
   NodePosY=768
   NodeGuid=6E093A35409EE8F19199B1B56264ADCD
End Object
Begin Object Class=K2Node_MacroInstance Name="K2Node_MacroInstance_5661"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287504"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287503"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287502"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287501"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287500"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287499"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287498"
   End Object
   Begin Object Name="EdGraphPin_287504"
      PinName="Completed"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_257664.EdGraphPin_287427"'
   End Object
   Begin Object Name="EdGraphPin_287503"
      PinName="Array Index"
      Direction=EGPD_Output
      PinType=(PinCategory="int")
   End Object
   Begin Object Name="EdGraphPin_287502"
      PinName="Array Element"
      Direction=EGPD_Output
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalItem')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_250029.EdGraphPin_287377"'
   End Object
   Begin Object Name="EdGraphPin_287501"
      PinName="LoopBody"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5953.EdGraphPin_287409"'
   End Object
   Begin Object Name="EdGraphPin_287500"
      PinName="Break"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_Knot_7059.EdGraphPin_287414"'
   End Object
   Begin Object Name="EdGraphPin_287499"
      PinName="Array"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalItem',bIsArray=True)
      LinkedTo(0)=EdGraphPin'"K2Node_VariableGet_41517.EdGraphPin_287331"'
   End Object
   Begin Object Name="EdGraphPin_287498"
      PinName="Exec"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5945.EdGraphPin_287389"'
   End Object
   MacroGraphReference=(MacroGraph=EdGraph'/Engine/EditorBlueprintResources/StandardMacros.StandardMacros:ForEachLoopWithBreak',GraphBlueprint=Blueprint'/Engine/EditorBlueprintResources/StandardMacros.StandardMacros',GraphGuid=F07560274C5742E391E84B8F394CFB36)
   ResolvedWildcardType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalItem',bIsArray=True)
   Pins(0)=EdGraphPin'EdGraphPin_287498'
   Pins(1)=EdGraphPin'EdGraphPin_287499'
   Pins(2)=EdGraphPin'EdGraphPin_287500'
   Pins(3)=EdGraphPin'EdGraphPin_287501'
   Pins(4)=EdGraphPin'EdGraphPin_287502'
   Pins(5)=EdGraphPin'EdGraphPin_287503'
   Pins(6)=EdGraphPin'EdGraphPin_287504'
   NodePosX=1376
   NodePosY=624
   ErrorType=1
   ErrorMsg="Error Unexpected node type K2Node_MacroInstance encountered at  ForEachLoopWithBreak 
Error Unexpected node type K2Node_MacroInstance encountered at  ForEachLoopWithBreak "
   NodeGuid=1BF42BCC45545F79BCC7D898CDB91872
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_250029"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287378"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287377"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287376"
   End Object
   Begin Object Name="EdGraphPin_287378"
      PinName="ReturnValue"
      PinToolTip="Return Value
Object Class"
      Direction=EGPD_Output
      PinType=(PinCategory="class",PinSubCategoryObject=Class'/Script/CoreUObject.Object')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_250063.EdGraphPin_287384"'
   End Object
   Begin Object Name="EdGraphPin_287377"
      PinName="Object"
      PinToolTip="Object
Object Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/CoreUObject.Object',bIsConst=True)
      LinkedTo(0)=EdGraphPin'"K2Node_MacroInstance_5661.EdGraphPin_287502"'
   End Object
   Begin Object Name="EdGraphPin_287376"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Gameplay Statics Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.GameplayStatics')
      DefaultObject=Default__GameplayStatics
      bHidden=True
   End Object
   bIsPureFunc=True
   FunctionReference=(MemberParentClass=Class'/Script/Engine.GameplayStatics',MemberName="GetObjectClass")
   Pins(0)=EdGraphPin'EdGraphPin_287376'
   Pins(1)=EdGraphPin'EdGraphPin_287377'
   Pins(2)=EdGraphPin'EdGraphPin_287378'
   NodePosX=1648
   NodePosY=672
   NodeGuid=D135AD8D4DB7E2BAE4FCB799B831CFBF
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_250063"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287386"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287385"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287384"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287383"
   End Object
   Begin Object Name="EdGraphPin_287386"
      PinName="ReturnValue"
      PinToolTip="Return Value
Boolean"
      Direction=EGPD_Output
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5953.EdGraphPin_287410"'
   End Object
   Begin Object Name="EdGraphPin_287385"
      PinName="B"
      PinToolTip="B
Object Class"
      PinType=(PinCategory="class",PinSubCategoryObject=Class'/Script/CoreUObject.Object')
   End Object
   Begin Object Name="EdGraphPin_287384"
      PinName="A"
      PinToolTip="A
Object Class"
      PinType=(PinCategory="class",PinSubCategoryObject=Class'/Script/CoreUObject.Object')
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_250029.EdGraphPin_287378"'
   End Object
   Begin Object Name="EdGraphPin_287383"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Kismet Math Library Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.KismetMathLibrary')
      DefaultObject=Default__KismetMathLibrary
      bHidden=True
   End Object
   bIsPureFunc=True
   FunctionReference=(MemberParentClass=Class'/Script/Engine.KismetMathLibrary',MemberName="EqualEqual_ClassClass")
   Pins(0)=EdGraphPin'EdGraphPin_287383'
   Pins(1)=EdGraphPin'EdGraphPin_287384'
   Pins(2)=EdGraphPin'EdGraphPin_287385'
   Pins(3)=EdGraphPin'EdGraphPin_287386'
   NodePosX=1648
   NodePosY=736
   NodeGuid=77D4B48E4DD27D70A5813AAF2537C1B7
End Object
Begin Object Class=K2Node_IfThenElse Name="K2Node_IfThenElse_5945"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287390"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287389"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287388"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287387"
   End Object
   Begin Object Name="EdGraphPin_287390"
      PinName="else"
      PinFriendlyName="false"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_252928.EdGraphPin_287519"'
   End Object
   Begin Object Name="EdGraphPin_287389"
      PinName="then"
      PinFriendlyName="true"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_MacroInstance_5661.EdGraphPin_287498"'
   End Object
   Begin Object Name="EdGraphPin_287388"
      PinName="Condition"
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_22337.EdGraphPin_287272"'
   End Object
   Begin Object Name="EdGraphPin_287387"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_22337.EdGraphPin_287270"'
   End Object
   Pins(0)=EdGraphPin'EdGraphPin_287387'
   Pins(1)=EdGraphPin'EdGraphPin_287388'
   Pins(2)=EdGraphPin'EdGraphPin_287389'
   Pins(3)=EdGraphPin'EdGraphPin_287390'
   NodePosX=1136
   NodePosY=624
   NodeGuid=66819EB94E44161DB43A7A951E748E75
End Object
Begin Object Class=K2Node_IfThenElse Name="K2Node_IfThenElse_5953"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287412"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287411"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287410"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287409"
   End Object
   Begin Object Name="EdGraphPin_287412"
      PinName="else"
      PinFriendlyName="false"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_VariableSet_39743.EdGraphPin_287472"'
   End Object
   Begin Object Name="EdGraphPin_287411"
      PinName="then"
      PinFriendlyName="true"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_VariableSet_39744.EdGraphPin_287468"'
   End Object
   Begin Object Name="EdGraphPin_287410"
      PinName="Condition"
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_250063.EdGraphPin_287386"'
   End Object
   Begin Object Name="EdGraphPin_287409"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_MacroInstance_5661.EdGraphPin_287501"'
   End Object
   Pins(0)=EdGraphPin'EdGraphPin_287409'
   Pins(1)=EdGraphPin'EdGraphPin_287410'
   Pins(2)=EdGraphPin'EdGraphPin_287411'
   Pins(3)=EdGraphPin'EdGraphPin_287412'
   NodePosX=1888
   NodePosY=624
   NodeGuid=3DB17E324C5E8918A9FAFB81F168B777
End Object
Begin Object Class=K2Node_Knot Name="K2Node_Knot_7059"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287414"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287413"
   End Object
   Begin Object Name="EdGraphPin_287414"
      PinName="OutputPin"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_MacroInstance_5661.EdGraphPin_287500"'
   End Object
   Begin Object Name="EdGraphPin_287413"
      PinName="InputPin"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_VariableSet_39744.EdGraphPin_287469"'
      bDefaultValueIsIgnored=True
   End Object
   Pins(0)=EdGraphPin'EdGraphPin_287413'
   Pins(1)=EdGraphPin'EdGraphPin_287414'
   NodePosX=1840
   NodePosY=480
   ErrorType=1
   ErrorMsg="Error Unexpected node type K2Node_Knot encountered at  Reroute Node "
   NodeGuid=B9D8095D4E45E7837CB73A8C8A63ED64
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_257664"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287430"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287429"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287428"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287427"
   End Object
   Begin Object Name="EdGraphPin_287430"
      PinName="bNewActive"
      PinToolTip="New Active
Boolean"
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
      LinkedTo(0)=EdGraphPin'"K2Node_VariableGet_44721.EdGraphPin_287496"'
   End Object
   Begin Object Name="EdGraphPin_287429"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Primal Structure Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalStructure')
   End Object
   Begin Object Name="EdGraphPin_287428"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_25824.EdGraphPin_287484"'
   End Object
   Begin Object Name="EdGraphPin_287427"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_MacroInstance_5661.EdGraphPin_287504"'
   End Object
   FunctionReference=(MemberName="SetContainerActive",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287427'
   Pins(1)=EdGraphPin'EdGraphPin_287428'
   Pins(2)=EdGraphPin'EdGraphPin_287429'
   Pins(3)=EdGraphPin'EdGraphPin_287430'
   NodePosX=1648
   NodePosY=816
   NodeGuid=954A7D4541EB2C25D60AFABC0DB8005E
End Object
Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_39744"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287471"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287470"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287469"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287468"
   End Object
   Begin Object Name="EdGraphPin_287471"
      PinName="self"
      PinType=(PinCategory="object",PinSubCategory="self")
      bHidden=True
   End Object
   Begin Object Name="EdGraphPin_287470"
      PinName="bHasFuel"
      PinType=(PinCategory="bool")
      DefaultValue="true"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_287469"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_Knot_7059.EdGraphPin_287413"'
   End Object
   Begin Object Name="EdGraphPin_287468"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5953.EdGraphPin_287411"'
   End Object
   VariableReference=(MemberName="bHasFuel",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287468'
   Pins(1)=EdGraphPin'EdGraphPin_287469'
   Pins(2)=EdGraphPin'EdGraphPin_287470'
   Pins(3)=EdGraphPin'EdGraphPin_287471'
   NodePosX=2096
   NodePosY=624
   NodeGuid=299824584B95FAFB6888CAA76FAD5E06
End Object
Begin Object Class=K2Node_VariableSet Name="K2Node_VariableSet_39743"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287475"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287474"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287473"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287472"
   End Object
   Begin Object Name="EdGraphPin_287475"
      PinName="self"
      PinType=(PinCategory="object",PinSubCategory="self")
      bHidden=True
   End Object
   Begin Object Name="EdGraphPin_287474"
      PinName="bHasFuel"
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_287473"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
   End Object
   Begin Object Name="EdGraphPin_287472"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5953.EdGraphPin_287412"'
   End Object
   VariableReference=(MemberName="bHasFuel",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287472'
   Pins(1)=EdGraphPin'EdGraphPin_287473'
   Pins(2)=EdGraphPin'EdGraphPin_287474'
   Pins(3)=EdGraphPin'EdGraphPin_287475'
   NodePosX=2096
   NodePosY=688
   NodeGuid=C72C82444543C8AD3EDD78B647D183E4
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_25824"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287487"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287486"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287485"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287484"
   End Object
   Begin Object Name="EdGraphPin_287487"
      PinName="bDormantDontReplicateProperties"
      PinToolTip="Dormant Dont Replicate Properties
Boolean"
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_287486"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Actor Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/Engine.Actor')
   End Object
   Begin Object Name="EdGraphPin_287485"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
   End Object
   Begin Object Name="EdGraphPin_287484"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_257664.EdGraphPin_287428"'
      LinkedTo(1)=EdGraphPin'"K2Node_CallFunction_252928.EdGraphPin_287520"'
   End Object
   FunctionReference=(MemberName="ForceNetUpdate",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287484'
   Pins(1)=EdGraphPin'EdGraphPin_287485'
   Pins(2)=EdGraphPin'EdGraphPin_287486'
   Pins(3)=EdGraphPin'EdGraphPin_287487'
   NodePosX=1904
   NodePosY=912
   NodeGuid=7F6CCEBD43DF345CFC13D98048E84BD1
End Object
Begin Object Class=K2Node_VariableGet Name="K2Node_VariableGet_44721"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287497"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287496"
   End Object
   Begin Object Name="EdGraphPin_287497"
      PinName="self"
      PinType=(PinCategory="object",PinSubCategory="self")
      bHidden=True
   End Object
   Begin Object Name="EdGraphPin_287496"
      PinName="bHasFuel"
      Direction=EGPD_Output
      PinType=(PinCategory="bool")
      DefaultValue="false"
      AutogeneratedDefaultValue="false"
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_257664.EdGraphPin_287430"'
   End Object
   VariableReference=(MemberName="bHasFuel",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287496'
   Pins(1)=EdGraphPin'EdGraphPin_287497'
   NodePosX=1408
   NodePosY=848
   NodeGuid=A93FD9AE4D70389150D9BDBDEB77D1DE
End Object
Begin Object Class=K2Node_CallFunction Name="K2Node_CallFunction_252928"
   Begin Object Class=EdGraphPin Name="EdGraphPin_287522"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287521"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287520"
   End Object
   Begin Object Class=EdGraphPin Name="EdGraphPin_287519"
   End Object
   Begin Object Name="EdGraphPin_287522"
      PinName="bNewActive"
      PinToolTip="New Active
Boolean"
      PinType=(PinCategory="bool")
      DefaultValue="true"
      AutogeneratedDefaultValue="false"
   End Object
   Begin Object Name="EdGraphPin_287521"
      PinName="self"
      PinFriendlyName="Target"
      PinToolTip="Target
Primal Structure Reference"
      PinType=(PinCategory="object",PinSubCategoryObject=Class'/Script/ShooterGame.PrimalStructure')
   End Object
   Begin Object Name="EdGraphPin_287520"
      PinName="then"
      Direction=EGPD_Output
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_CallFunction_25824.EdGraphPin_287484"'
   End Object
   Begin Object Name="EdGraphPin_287519"
      PinName="execute"
      PinType=(PinCategory="exec")
      LinkedTo(0)=EdGraphPin'"K2Node_IfThenElse_5945.EdGraphPin_287390"'
   End Object
   FunctionReference=(MemberName="SetContainerActive",bSelfContext=True)
   Pins(0)=EdGraphPin'EdGraphPin_287519'
   Pins(1)=EdGraphPin'EdGraphPin_287520'
   Pins(2)=EdGraphPin'EdGraphPin_287521'
   Pins(3)=EdGraphPin'EdGraphPin_287522'
   NodePosX=1328
   NodePosY=912
   NodeGuid=C234B9194EC109F730E3EC9ABEB8FA47
End Object

Copy and paste the above into the Event Graph of your torch/whatever and test it.

EDIT: Changed the above graph in my other post, the first was just to see if the logic would work, which is why I said to test it, I’ve changed it now to reflect how it could work overall. I would suggest using a custom boolean instead of the Has Fuel boolean as that will be modified by the default logic regarding the inventory.

-WM

See updated posts.

-WM

So is home and will try it out and see if i can get it to work :slight_smile: It very long from where i startet :S

The Is Daytime is the one telling it if it is day or not right? But from what time to when to it think its day?

That was already answered.

-WM