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• ## How to get vertex positions of spline mesh component in world space?

Vertex positions of static mesh component can be calculated by applying component's transform to position buffer of static mesh (as showed and explained...

• ## Questions regarding numbering of vertices and triangles

Hi,

I am trying to generate a mesh from an algorithm and have a question regarding the numbering of vertices and triangles. I am quite...

• ## (how?)Assigning positions to individual vertices, recalculating normals and tangents

Hello!
I am new to Unreal Engine and I want to learn some things. What I want to do now is dynamicly update position of each vertex of a mesh(around...

• ## Accessing PxTriangleMesh Class

Hello guys I have been trying to get the vertices of static meshes uses a snippet the Rama had posted but it seem that I can't access PxTriangleMesh.h...
Last edited by ; 02-18-2016, 11:35 PM.

• ## Splines, Vertex, bending Meshes

Hi All

Can someone point me the right direction for how to make a mesh that bends, or how to add Verticies so that the mesh bends.
...

• ## How to get triangle indices for use with CalcBoneVertInfos?

The CalcBoneVertInfos is an extremely useful function for my needs:

IMeshUtilities::CalcBoneVertInfos(...);

For each bone...

• ## Any known way to copy verts, faces, uvs, etc. from an imported mesh into a procedural mesh?

I would like to take a static mesh imported from .fbx and copy the vertices, uv coordinates, and faces into my procedural mesh component. I haven't made...

• ## How to get vertices of static mesh?

I want to copy the vertices of a static mesh into my procedural mesh component. (This will be its initial state, but will be modified later)
...

• ## Is there any way to "Conform" some vertices of one mesh to another mesh?

Sorry for vague title, I don't know how to describe correctly what I want, but this video will help me to clarify some things.
Here is my jelly...

• ## How do I dynamically(runtime) move vertices of a static mesh?

Example. I have a static mesh, 4 vertices 2 triangles = 1 awesome programmer art, that I imported from a 3d program. I want to be able to move one of...

• ## Snapping to corners

hi guys i am having trouble with the snapping tool. I am trying to import walls individually to trigger material changes and when i try to align them...

• ## How do i select all vertices/edges around a certain part of a bsp and center pivot?

Another question i have is i'm having trouble controlling the bsp into what i want it to do. i hope these pics will help u as im terrible at explaining...
Last edited by ; 08-04-2014, 10:27 AM. Reason: Easier to read. :)

• ## Painting Vertex Colours From Code

Hi,

I have moved this thread to the Rendering forum, as I think it's a better place for this question. The new thread: https://forums.un...
Last edited by ; 06-30-2014, 08:44 PM.

• ## Accessing Vertex Positions of static mesh

Hello community

I'm trying to integrate a system into UE4 we had as an external content pipeline for CE3 that let us build large amounts...
Working...
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