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shrst started a topic Light map creation for architectural purposeLight map creation for architectural purpose
hi i have created a building with many components in sketchup and exported it to 3d studio max ,Now i am creating light maps for each component of the...
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matthijsr started a topic Issues with ligthingin RenderingIssues with ligthing
Hi everyone! I just started using the Unreal Engine a couple of days ago and it's been great so far, but I do have an issue with some lighting (or maybe...
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Living
Hi everybody,
I'm starting to work about a living and I like to share with you my know and issue.
this is...
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emreonder started a topic Ruined MeshesRuined Meshes
Hello,
I'm new on unreal engine and i'm trying to understand every aspect of design and engine. I'm preparing the meshes on the 3ds max and...Last edited by emreonder; 01-29-2017, 01:30 PM.
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Andrea Avellino started a topic TOTALLY WRONG SHADOWS after light buildTOTALLY WRONG SHADOWS after light build
Hi guys,
I'm working on my first ArchiViz project, I'm modeling buildings and stuff in Blender then importing in our beloved UE4..
...
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GratisMan started a topic How to make object shadeless?in RenderingHow to make object shadeless?
Hello
My biggest concern now is to see in game object without any additional light source.
I have baked light map for this scene...
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Steven Bracki started a topic Lighting Errorsin RenderingLighting Errors
Hi there,
Relatively new with using Unreal Engine! I'm having some errors when i import my mesh into UE4 and build the lighting. My mesh...
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cprince12 started a topic Does anyone know why parts of my wall are black?in RenderingDoes anyone know why parts of my wall are black?
I threw in a material on the walls to see how the color looked with the dark floors, once i changed the scene from unlit to lit i noticed certain parts...
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TeamImagine started a topic How to make a mask texture that blends between multiple textures at runtimein RenderingHow to make a mask texture that blends between multiple textures at runtime
We are making a game in which the world is "paintable", and since this will be happening over a large map, and the "paint" will need...
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GezaKadas started a topic Shadow qualityin RenderingShadow quality
Hi,
Im using the new 4.11 editor.
The lighting process is much easier than before but im having problems with shadows.
How...
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Zandveerx started a topic Issue with creating Light Map in 3ds MaxIssue with creating Light Map in 3ds Max
I'm using 3ds max's unwrap uvw modifier to create my UVs for the texturing and for the Light Map. I have my UVs for texturing in the first channel then...
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SilverDragon started a topic UV unwrap tool for pixel alignment in light mapUV unwrap tool for pixel alignment in light map
Hi everyone! after a lot of hours spend doing UV mapping and vertex-pixel alignment... Do you know any tool to do this automatically?
...
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Avengerxp started a topic 3ds max to UE4 - beginner questions3ds max to UE4 - beginner questions
As a beinner to UE4 (moving from unity mainly for archviz) I have a few questions regarding content creation and creating a 2nd channel for lightmap creation....
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heraSK started a topic (Another) Lightmap question(Another) Lightmap question
hi guys. I'm making a transition from static 3ds max and blender renderings to Archviz in UE4. so far I've been spending days trying to figure out the...Last edited by heraSK; 11-10-2014, 10:14 AM.