Have the "Add Component" button in the scene outliner work when selecting multiple actors
Recently I was in a situation where I wanted to add a component to ~1000 static mesh actors in our game. But there doesn't seem to be a great way to do...
I have for example UStaticMeshComponent in a parent class and I wish to override it with another mesh in a child class. I made blueprints for both the...
Questions about CharacterMovementComponent and EMovement_Mode in C++
I've been struggling to properly affect the control of my player character. While basic options like MaxWalkingSpeed and AirControl are simple enough...
The blueprint editor doesn't show the Components and Viewport windows when extending any UActorComponent subclass, making it not very user-friendly to...
Character component rotation (dependending on mouse position) don't replicate.
Hello everyone, I am making a multiplayer 2.5D shooter game, using the mouse to aim around. I watched the tutorial available on the UE youtube channel...