Hi,
I want to toggle splitscreen at runtime, read a few tutorials and got it working.
But it only works in PIE and not Standalone/Packaged....
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Toggle Splitscreen at Runtime Problem (bSetDisableSplitscreenOverride)
- 1 post
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Blueprint derived from custom C++ class has incorrect members when loaded
Hi Guys,
I have a custom class, UItem, derived from UObject. It contains a lot of information about a given in-game item, including a reference...
- 6 posts
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C++ poor dev performance vs Blueprint(slow and intellisense buggy)
Hey guys,
once again, one of many topics with that idea.
Im veteran developer in Unity, with extra big experience with C# and with Objective...
- 9 posts
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Hey Unreal please make that a thing!
Hey Unreal Engine community,- lately I have been working a lot with the new map and set variables but noticed the problem that there is no way to replicate
- 1 post
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Starter Content for Projects - How do I find and view scripts / code in Blueprints and Actors?
This is my first forum thread post, so I can't tell if this is the right place.
I am exploring Unreal Engine 4 as I am a newbie and want...
- 3 posts
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C++ Programmer looking to join a team that is building a game. (Equity, share)
No need to pay me. I would like to join your team for a portion of the business. I am a C++ Developer but I have done mostly Web Development. I am still...
- 3 posts
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[Feature Request] Have Blueprint Event functions automatically show up Event Graphs
Hello,
I would like to request a feature where BlueprintImplementableEvents and BlueprintNativeEvents can be declared PURE_VIRTUAL and automatically...
- 1 post
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in MarketplaceVirtual Reality Pawn & Components v2.1
Heya folks!
Just updated my VR Plugin and changes are now live in the Marketplace:
https://www.unrealengine.com/marketplace...
- 1 post
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Cannot find Blueprint based actor until actor opened in editor
I'm using the following code to find the class for an actor I wish to instantiate from C++:
static const wchar_t class_name[] = L"/Game/VirtualRealityBP/Blueprints/SelectionTile.SelectionTile_C";...
- 2 posts
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Marcio Daniel started a topic Reference viewer showing garbage stuffReference viewer showing garbage stuff
How can I get rid of that?
This is pure garbage. These objects/assets/classes doesn't exist and there is nothing...
- 3 posts
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Unreal Student started a topic What is that unknown error ?What is that unknown error ?
Hi, everybody. Everything ok? I hope yes.
I'm trying to compile my pack my project to Windows x32 but I can't do it. What is that error...
- 4 posts
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keianhzo started a topic Offscreen Physics simulationOffscreen Physics simulation
Hi everybody,
I'm just starting with Unreal Engine. I'm developing a turn based game where the AI has to do an "offscreen" physics...
- 1 post
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Actor component isn't registered in blueprint (Not sure if bug)
Hi, I've create an actor and an ActorComponent that should move the actor like is done for CharacterMovementComponent.
All works when the...
- 5 posts
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Brandon V Grey started a topic Any decent programmers in Orlando Sanford FloridaAny decent programmers in Orlando Sanford Florida
I'm not by any means a decent blueprint or c++ programmer, I just want to see if anyone who IS good with blueprints lives near me ^^ I don't think I'll...
- 1 post
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CamXil Studios started a topic Make a rondom linear color and set ti to actor.Make a rondom linear color and set ti to actor.
Hello guys!
I am trying to create a random linear color in c++, but i dont know how, can someone help me?
Here is moreless what...
- 5 posts