In the level blueprint , add an on actor(trigger box) begin overlap and attach that to a create widget and add to viewport then add an actor end overlap(trigger box) and drag out the return value of the create widget and search for remove from parent and attach it to the actor end overlap
Hello, im having probably a really easy issue but i just can’t figure it out. I have been using the advanced turn based tile toolkit from the marketplace and trying to link a widget to appear when the character stands on a certain tile, eg if standing infront of an NPC a Talk box would appear on screen. thank you for your time and hope someone can help.
thank you so much you beast of a person, how i didn’t figure this out ill never know XD
No problem:)
Very helpful! Thanks @NanoTheGamer