I agree. Making bigger blueprint projects shows exactly what "spaghetti code" means.
I hope UE5 will have script, pointers in UE...
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I want to add one thing. If you plan on doing multiplayer, my solution with fooling people what is really moving will not work (when 2 players meet in...
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First one question: are you using physics and inertia/physics thrusters to move and rotate, or you just update location and rotation of spaceship?...
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Welcome to unreal.
You trying to do quite ambitious thing. Let me explain.
For now all you want to do is move YOUR character...Last edited by Nawrot; 02-18-2021, 08:59 AM.
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I solved it some years ago. However for simplicity of code i just checked if touch event (mouse) is either in predefined box, or in circle around point....
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You probably never need such precise timing for a game project. Excessive and fast timing may have quite big hit on performance, and that is how i know...
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This is probably as intended, i do not know exactly how all of those methods count time, but:
timer by event is meant to be most precise,...
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