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poky
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Last Activity: 03-07-2021, 07:40 AM
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poky
replied to
grass killing my fps. gtx 970, 3700x - empty map fps 120
in
Rendering
03-06-2021, 06:42 PM
ssgi 1 makes ugly shadows if i remember correctly from last time
btw if you can help with a desert landscape that would be even more superior...
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poky
replied to
How do i optimize the landscape topology dynamically in ue4?
in
Content Creation
03-06-2021, 06:14 PM
what editor u mean?
like this i dont understand at all ->> My best suggestion is. Use the editor. Get everything ready. Bake an impostor....
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poky
replied to
grass killing my fps. gtx 970, 3700x - empty map fps 120
in
Rendering
03-06-2021, 05:09 PM
ya but in the full game ssgi is important. ssgi quality 1 is rarely enough....
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poky
started a topic
How do i optimize the landscape topology dynamically in ue4?
in
Content Creation
03-06-2021, 02:24 PM
How do i optimize the landscape topology dynamically in ue4?
I create the landscape in world creator 2 and then send the heightmap to ue4.
So what do we do for the lowest performance drop?
Change...
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poky
replied to
grass killing my fps. gtx 970, 3700x - empty map fps 120
in
Rendering
03-06-2021, 12:52 PM
ClockworkOcean
can you make one with dynamic shadow and ssgi on quality 2. plus the ground should be fully covered in grass. distance 3000...
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poky
replied to
grass killing my fps. gtx 970, 3700x - empty map fps 120
in
Rendering
03-02-2021, 03:40 PM
what is darkgreen mesh?
and what is 10 copies thingy?
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poky
replied to
grass killing my fps. gtx 970, 3700x - empty map fps 120
in
Rendering
03-02-2021, 05:43 AM
ehm no? cause then you could just create a standard where you do that and everything's fine.
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poky
replied to
grass killing my fps. gtx 970, 3700x - empty map fps 120
in
Rendering
03-01-2021, 09:15 AM
why do people get different results when they try to optimize for foliage? why cant it be one standard method?
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poky
replied to
grass killing my fps. gtx 970, 3700x - empty map fps 120
in
Rendering
02-23-2021, 12:45 PM
do you know better foliage than that? something like within RDR2...
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