Have you tried this solution? It is different from the one you have already tried, and this runs every tick instead of just once on BeginPlay.
...
Announcement
Collapse
No announcement yet.
User Profile
Collapse
-
In addition to the above links, Pantong51 has gathered some additional resources which should redirect you to more content.
https://gith...
- 1 like
Leave a comment:
-
At that point, I'd just recommend walking through the connection process starting from when your client attempts to connect all the way to your player...
Leave a comment:
-
For checking on the server, look into APlayerController::OnPossessed(). That fires on the server when the pawn is possessed by the controller.
...
Leave a comment:
-
I am having to force the mips of all my virtual texture assets and keep them open in the editor, else they will 80% of the time use a low-res mip map...
Leave a comment:
-
LXStudios started a topic Texture assets with Virtual Texture Streaming enabled causes blurry textures on compilein RenderingTexture assets with Virtual Texture Streaming enabled causes blurry textures on compile
WORKAROUND:
Force the texture asset's mip level to 0 in the editor, then recompile the material. However, any change to the material instance will
Last edited by LXStudios; 02-14-2021, 06:01 PM.
No activity results to display
Show More
Leave a comment: