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Nepfish replied to HLOD Issues in 4.26?in RenderingYup Epic Added a Save LOD Actors To HLOD Packages project option, which will cause all properties necessary to rebuild LODActors from scratch to be saved...
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I checked your stat file. Your GPU and render thread is getting stressed quite hard. You are drawing 31 million tris and almost 5k drawcalls. But it shouldn't...
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Generally textures need to be pow2 sizes so they can be mipped and compressed properly. You can assign non pow2 sizes to your lightmap resolution without...
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