Material Layers is not supported for Landscape
I've been asking in the Material Layers feedback thread but so far I've gotten no answer...
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Material Layers is not supported for Landscape
I've been asking in the Material Layers feedback thread but so far I've gotten no answer
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I had a similar issue and the only way to 'fix' it was to disable raytraced shadows using the console command (disabling all raytracing shadow options...
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in Renderingas of 4.26 the Custom Node allows a MaterialAttributes output type. I haven't tried it but I suppose you can pack a lot of data into a BaseColor, Specular,...
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I noticed this as well. I suspect the shader complexity view doesn't fully work with RVT
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Chosker replied to What about landscapes ? -
in Renderingusing scalar params inside functions isn't completely wrong, it's actually desireable in some cases (when you actually want one single param to control...
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if I remember correctly you need to make sure the player that joins has the corresponding terrain chunk loaded before spawning. however it's strange that...
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there's really nothing specific about multiplayer with World Composition as long as you don't use World Origin Rebasing (so the limit is 20x20 km, but...
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few things to try:
try increasing your meshes/BSP lightmap resolution. you have a lot of leaking due to that
make sure your ground...
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Chosker replied to Tearing in reflectionsthat's just how screen space reflections work. there's a few ways to increase the quality but the results won't be drastically different.
if you...
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maybe post an actual screengrab and not a phone picture
I see a black splotch on the corner so it's hard to tell if it's just bad lightmap UVs...
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Chosker replied to Shader complexity strangeness.in Renderinginternally the normals get converted to world space so if you output them as world space you skip that conversion and save up that bit. of course this...
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Chosker replied to Sharper landscape layer height blending?in Renderingif you want hard blending your blending function should not make those areas result in 0.0 value blend.
it's simple, in an area if you have just...
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The only way I know to calculate curvature from the material is using screenspace derivatives (DDX/DDY) which result in a pixelated effect so the quality...
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Chosker replied to Files not getting cookedif you haven't already, read this doc to get acquainted with the cooking process: UDK | ContentCooking (unrealengine.com)
now, as far as...
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Chosker replied to Sharper landscape layer height blending?in Renderingby not using the layer blend node you're going the route of a manual blend, more in line with what jwatte suggested. like you say, using Layer Sample...
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in Renderingare your Reflection Captures in your streamed levels on in the persistent level? Reflection Captures aren't supported with level streaming so they must...
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Chosker replied to Sharper landscape layer height blending?in Rendering
pretty sure the OP is using the built-in landscape layer height blend and just plugging material nodes (while the blend function...
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modifying the entire engine pipeline to pass the data all the way from the mesh to the shader and output as material nodes is probably not worth the huge...
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