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localstarlight replied to how to get materials like thisin RenderingThat ash tray will be using multiple textures (diffuse, metallic, roughness, etc.) but will fitting the three different parts of it (cigarette, ash, ash...
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localstarlight started a topic How to add FastNoise to a project?How to add FastNoise to a project?
I'm trying to add FastNoise (https://github.com/Auburns/FastNoise) to a c++ project. I've successfully linked third party libraries to a project before,...
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localstarlight started a topic How to get static shadows from movable objects?in RenderingHow to get static shadows from movable objects?
I have a scene with a mixture of movable and static objects. I want to build the lighting to get shadows from all the objects (both movable and static),...
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localstarlight replied to Any way to use static lighting with instanced meshes added in constructor?in RenderingThe trees aren't randomised, they're just populated from an array of transforms read from a text file. So they have the same location/rotation/scale each...
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localstarlight replied to Any way to use static lighting with instanced meshes added in constructor?in RenderingI can’t use dynamic lighting because it’s too slow. This is for a forest scene in VR. The version with static lighting hits the right FPS, dynamic...
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localstarlight started a topic Any way to use static lighting with instanced meshes added in constructor?in RenderingAny way to use static lighting with instanced meshes added in constructor?
I'm using a function to add Hierarchically Instanced Static Meshes during the constructor. I'm then building lighting on the level, including these meshes....
- 7 posts
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How to add functionality (pause) to the Oculus button?
I'm developing for the Rift. Currently, when the Oculus button (button on the right Touch controller which opens the Oculus menu) is pressed, the experience...
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Interesting... that page seems to suggest you don't need to do anything:
"When Unreal PC applications are launched, if the OculusRift...
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How to ensure audio defaults to Oculus Rift?
I'm beta testing a VR experience at the moment, and some people are reporting that the audio is not defaulting to coming out of their HMD (Oculus Rift)....
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