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Hi,
We are looking for someone full time (but part time can also work) for an auto battler game. If you are interested let me know.
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in UDK ProjectsArmour algoritm:
overview: armour algorithms can be very painful since they can get bugs going. So i decided to add something simple. ...
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That was a problem of mine, I did not make something well I don't remember what......
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wooohoo money!im able to work! not very busy at the moment...
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ok thanks a lot I was just hitting water somehow with all my attempts.
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Neongho replied to Modify collision positionA workaround could be attaching a collision box cylinder sphere or whatever on the wheel... It is just an idea.......
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Neongho started a topic Pending kill error I can't really seem to find why !Pending kill error I can't really seem to find why !
So I have plenty of pending kill errors lately I do not understand why is that, but I'd like it with no errors, what is the pending kill error caused...
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Ahh you want to interpolate it, In tick function use Lerp ? You want smoother movement right?...
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I really stoped using multicast for the reason that: You can simply iterate playerControllers and play a Client side Custom event.
repnofify...
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Maybe it just means that , that in fact it is true that a character with a diferent skeleton can have same anim treee not like in ue4... Which every...
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