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EffectiveGames started a topic Homing Projectile Graphingin SupportHoming Projectile Graphing
Has anyone been able to get a projectile to randomly home in on a target after launching? I see it as a check mark option, have tried several graphs and...
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EffectiveGames replied to Join the Discord Modding ChatYeah, joining this channel never worked for me either. Would just sit there trying to confirm through Steam....
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My friend downloaded the Devkit and saw this TPV issue straight away with a default weapon. So I don't think I did anything wrong. Maybe it works better...
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It looks like it's doable. The Sound Cue is called "PW_gen_machine_fabrication_CUE." You could either set it to not be repeatable, remove the...
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EffectiveGames started a topic How To Do Damage Over Time?in SupportHow To Do Damage Over Time?
I have a gas projectile that I would like to have explode and do damage over time in the gas cloud it creates. I've tried "Projectile Life"-->"Post...
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If possible I'd also like to keep the TPV Animation intact when importing new Skeletal Meshes. Right now, the new weapon / item looks good. But when I...
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EffectiveGames started a topic Keep Existing Mesh Intact When Applying Skinin SupportKeep Existing Mesh Intact When Applying Skin
Does anyone know of a way to keep the existing mesh intact when applying the skin. I'm trying to make the skins more of "additional accessories"...
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