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DanielW
Unreal Engine Developer
Last Activity: 01-06-2018, 12:03 PM
Joined: 03-19-2014
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  • viniciusc1994 posted a Visitor Message for DanielW
    Hey DanielW,
    Any way of increasing the multi-bounce indirect lighting from skylights as its done in the world settings in 4.18 to somehow changing...
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  • replied to Volumetric Fog feedback thread
    In 4.18 a Volume material applied to particle sprites remain the same - the sphere of each sprite is voxelized. But a Volume material applied to any other...
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