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2021 speaking: Enabling the 'Used with Instances Static Meshes' helped....
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Normally the Lightmaps aren't stretched if you generate them while importing the mesh into the engine. But if they are: Maybe set up a proper UV map in...
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No, that doesn't work either.With the PixelStreaming Demo it works - so I checked my Widgets and PlayerController settings and even disabled most...
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Looks like your lightmap on the wall is stretched? That may be the problem?...
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I've a HUD like UI, just some buttons and in the player controller the mouse is shown and the game mode is 'Game and UI'. Nothing fancy with blueprints....
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Really great work!
I'd love to see the personal library. Managing assets over multiple projects is quite annoying right now. Having a solution...
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Hi S-Dot,
I'm facing the same problem you had right now, but with 4.26.1 .. I followed the tutorial and the setup works fine, but the mouse...
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Pantoth_ replied to How to make a mowed lawn?Hi!
I'd be interested in your approach, if you wouldn't mind to share your try.I'm working with the Meadow Pack too - but my outcome...
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Oh, ok! I'll pay attention if that will prevent the crashesThanks!
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Hi FlavienP,
Thank you! It works!
With the 'Filter by Label' it works. I also added the 'Filter by class' node - seems to be...
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Pantoth_ started a topic [DATAPREP] Multi name filter and Static Lighting Setupin Datasmith[DATAPREP] Multi name filter and Static Lighting Setup
Hi!
I'm working on a Blueprint for Dataprep-Import. What I want is: Create Static Lighting Setup for the imported Datasmith scene....
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Thanks for your response! I tried to implement your settings and build the project - but somehow still the PC needs a RTX graphics card to run the project...
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No answer, just a stupid question: I tried the GPULightmass once - and was very pleased with the outcome - but I couldn't find the options to deactivate...
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Pantoth_ replied to Collision of imported meshin DatasmithIf you mean Dataprep Import, then yes: the simple box collision or the convex collision can be generated with the Dataprep recipe. The option to set 'Complex...Last edited by Pantoth_; 02-12-2021, 03:35 AM.
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Pantoth_ replied to Dataprep use complex collision as simplein DatasmithHi Antoine,
Thanks! That sounds lovely. Really looking forward then.
For now I tried to get something out of the 'Usermade Blueprints'...
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Thanks to you both!
Yeah, I understand. Individually they can be a non-powerof2 size because they get merged together into a powerof2 lightmap...
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Pantoth_ replied to Datasmith import: Failed (C4D)in DatasmithDid you enable the Datasmith and the Datasmith C4D plugin?
And I'm using C4D R21 with the 'Save project for Cineware...' export. Not sure if the...
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Pantoth_ started a topic [SOLVED] Lightmaps - power of 2 and where to find them?in Rendering[SOLVED] Lightmaps - power of 2 and where to find them?
Hi!
While I was baking lightmaps in my scene I was wondering if it is necessary to keep the lightmap resolution at a power of 2 value....Last edited by Pantoth_; 02-09-2021, 11:47 AM.
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Pantoth_ replied to Dataprep use complex collision as simplein Datasmith
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