Announcement
Collapse
No announcement yet.
User Profile
Collapse
-
The C++ constructor is the first thing ever that runs for a class. At the time the system knows that there is a default value in Blueprint, the constructor...
-
-
By using a TimerHandle you overwrite the time for the timer that belongs to the handle. So the first call will create the timer, the 2nd and 3rd will...
Leave a comment:
-
If you plan to do a project that is more then a week, seriously take a break and do some coding practice.
E.,g. https://www.codewars.com/ They give...Last edited by Rumbleball; 01-14-2021, 02:04 PM.
- 1 like
Leave a comment:
-
The first thing that is realy bad about this, is that you iterate all walls.
A better way of doing this is passing the attacker with the attack....
- 1 like
Leave a comment:
-
You spawn two bullets that visually overlap. What do you expect when calling the same spawn code directly after another?
Leave a comment:
-
Rumbleball replied to Smart Pointers?In C++ you need to manage the objects on the heap manually. But depending on where your objects are used, its not possible to know if it is valid to delete...
- 1 like
Leave a comment:
-
in MarketplaceNope, don't know of any. Also I'm not responsible for the Plugin anymore....
Leave a comment:
-
No activity results to display
Show More
Leave a comment: