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chrudimer replied to All Textures Went BlurryHi, try to increase your texture streaming pool size. Console command is r.Streaming.PoolSize
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chrudimer replied to Can 2 AI chase each other in UE4 ?Hi, sure its possible =)
If you follow through this here you will get an AI that chases the player https://docs.unrealengine.com/en-US/I...
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Hi,
there are some. This here gives you some basic overview over the system https://www.unrealengine.com/en-US/onlinelearn...
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chrudimer replied to Material Pixel Limit?in RenderingIf precision limit is your issue, then I see two ways:
(-) change your logic so that you don't run into precision issues (don't upscale so...
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chrudimer replied to ReplicationHi, keep in mind that widgets don't replicate, they only exist locally so you will need to replicate this in some actor that does replicate and exist...
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Hi, your additional collision boxes will never affect movement collision.
From the API of UFloatingPawnMovement
...
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chrudimer replied to Material Pixel Limit?in RenderingHi, no idea whether that causes your issue, but keep in mind that computers do not store values at infinite precision and therefore all the computations...
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I only used Dynamic delegates till now but OnRequestFinished isn't a dynamic delegate, so I don't know, but you could search for multicast delegates....
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Hi, I've never done this so no guarantee that is the right one, but from looking at the API I would try OnRequestFinished of the UPathFollowingCompon...
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Hi, couple of things
(-) AFAIK animation blueprints don't replicate, so it doesn't make sense to have replicated variables there
...Last edited by chrudimer; 02-22-2021, 06:00 PM.
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An in depth look about how collision works in unreal and how traces work and especially what affects their cost (for example how is the cost affected...
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chrudimer replied to Setup AI touch sense in c++Hi, you can/need to create the config for the touch sense in the constructor of your AI controller and then add it to your AIPerceptionComponent. So the...
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Hi, depends on the quality you want in the end. Making an RPG is not easy and if you want AAA quality, then you should expect to need the manpower of...
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chrudimer replied to Managing many lightsHi, first off, many dynamic lights are one of the fastest and easiest way to kill your performance.
Using light functions will...
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Hi, you could test what loge(x) outputs for x = e, so for 2.718... it will be 1, if loge(x) = ln(x)
Otherwise I only foundCode:FMath::Log2
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chrudimer replied to General Material QuestionHi, if you want to have many different materials using the same underlying material, why not use material instances? So you make one "master material"...
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Inside the DefaultEngine.ini file inside the config folder of your project add
Replace ... with the values you want.
...
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Hi,
shouldn't be any (network relevancy / network cull distance would lead to replicate only relevant actors, but the default network...
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What did you expect to happen? =)
Input actions will fire locally. So if the server hits an input, its going to execute on the server, if...
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Hi, you can still add them to your project even if the version is not compatible (check show all projects, select your project and choose the closest...
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