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So ive done a quick test with 3 brick pieces and i've got it to work. I made 3 scene components, tagged them with Final, and named them alphabetically...
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Thanks. Theres some interesting ideas there. The issue with the collapsing wall is that the individual brick meshes may not necessarily be anywhere near...Last edited by FrankyFurter; 01-16-2021, 05:13 PM.
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yes the bricks will be kicked about. a bit like a Lego build it. At the moment i am using a SetRelativeTransform on the array of bricks, with Sweep and...Last edited by FrankyFurter; 01-16-2021, 03:29 PM.
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FrankyFurter started a topic spawning array of static meshes without overlapspawning array of static meshes without overlap
I'm trying to move an array of static meshes from point A to point B to construct a wall in a certain order. On begin play i get an array of transforms...
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