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maxbrown replied to Luoshuang's GPULightmassin RenderingGPU lightmass just calculates 1 lightmap - for lod0, none for the lod1, 2 etc. So when using lods, the lightmap layout has exactly to be the same (aka...
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maxbrown replied to Luoshuang's GPULightmassin RenderingThe new GPU lightmass build for 4.26 works nicely. For testing purposes, I also enable Epics GPU lightmass & rhi12 & raytracing in the same project....Last edited by maxbrown; 01-09-2021, 08:49 AM.
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