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wozzos started a topic Game mode and RespawnGame mode and Respawn
Hey guys, according to the ue documentation Respawn should be inside the game mode, so far ok. I have to call the Respawn event by consuming an input...
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wozzos replied to For each loop bp to c++Yes maybe I have to, but I was trying to learn the basics using my blueprints as reference, should be faster for my purpose but of course not necessarely...
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wozzos replied to For each loop bp to c++I think forums are made for this, no one is forcing anyone to answer a question that may look easy to other people. I was simply looking for some clarifications...
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wozzos started a topic For each loop bp to c++For each loop bp to c++
Hey guys I read some stuff about the loops in c++ but still can't figure out how to make this work. In bp it's easier of course but how can I write this...
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wozzos replied to Set variable from outsideCool thanks a lot dude!!!Yes I was just posting an example with a random variable name, it was more to understand how should I work on these kind...
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wozzos started a topic Set variable from outsideSet variable from outside
hey guys I am switching my nodes into c++. I need to set this variable (called from the player controller) from this actor bp. How can I do this in c++?...
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wozzos replied to cast and overlapthanks dude! I decided to move my blueprints to c++. Do I have to declare first the function? or just put that lines in the .cpp?...
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wozzos started a topic cast and overlapcast and overlap
hey guys, how can I overlap only a specific pawn to my box collision? I Do I have to cast? I can do this in bp but i'm trying to do in c++
hank...
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wozzos replied to Box Collision in ActorSOLVED
Two components in my paw had collision enabled, Thank you dude
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wozzos replied to Box Collision in ActorActually it prints three lines and the only thing I did was restart both engine and vs :S
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wozzos replied to Box Collision in ActorNope nothing in the bp! and plus if I play it in standalone I can't see the box while in editor yes. Idk maybe I am missing somethinghere's my code...
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wozzos replied to Box Collision in ActorThanks dudeeee!!!I forgot to add UFUNCTION() my bad
Now it's working but it prints two lines when should just print one, any reason for this?...
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wozzos replied to Box Collision in ActorI did exactly that (only difference OnComponentEndOverlap.AddDynamic) and still can't print when my pawn overlap it! This is the function I wrote in the...
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wozzos started a topic Box Collision in ActorBox Collision in Actor
Hey guys I'm using an actor as a Checkpoint for my videogame. Basically I just created an actor and added a box collision (and a static mesh) as a component....
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wozzos replied to Best way to convert this??Coool thanks!!! I wrote a different thing but I guess this is better...
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wozzos started a topic Best way to convert this??Best way to convert this??
Hey guys I'm trying to move part of my code to C++ and after lot of training I've been able to start this!
I still have doubts on how properly write...
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wozzos started a topic C++ and blueprints! Communication and performanceC++ and blueprints! Communication and performance
Hey guys I'm a blueprinter but I would like to start moving part of my game to c++ for many reasons. I watched this for some optimization tips ( http...
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wozzos started a topic C++ and blueprints! Communication and performanceC++ and blueprints! Communication and performance
Hey guys I'm a blueprinter but I would like to start moving part of my game to c++ for many reasons. I watched this for some optimization tips ( http...
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wozzos started a topic Dedicated server or not?Dedicated server or not?
Hey guys I'm creating a multiplayer with leaderboards and a ghost system for a racing videogame. The idea is very simple.
It's basically a time...
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