your wrote:
Hi Andy_rst
In Unreal 3 (UDK) there is a feature that uses Nvidia Physics to simulate metaball particles that probably works similarly. And this feature is combined with the Cascade Particle Editor to use the GPU rendering system.
In Unreal 3 (UDK) there is a feature that uses Nvidia Physics to simulate metaball particles that probably works similarly. And this feature is combined with the Cascade Particle Editor to use the GPU rendering system.
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