Announcement
Collapse
No announcement yet.
User Profile
Collapse
-
in MarketplaceHere's an updated RPM Drop Fix function. This makes it so the RPM is always smooth and doesn't jump around at all. Use 'RPM Actual' for your sound and...
- 551 posts
-
in MarketplaceNo problem. I actually just figured out how to fix the RPM problem:
Make a float variable called 'RpmTemp' and follow these graphs. RL is...
- 551 posts
Leave a comment:
-
in MarketplaceWhat I'd really like to know is how to make the RPM's not drop to 500 when I hit the eBrake. The engine should still be revving or staying somewhat s...
- 551 posts
Leave a comment:
-
in Marketplace1. I just figured this out in Decemeber, but it doesn't do it immediately. It gets less sensitive the faster the vehicle goes, which helps with spinouts...
Last edited by xetura; 02-13-2019, 05:56 PM.
- 551 posts
Leave a comment:
-
in MarketplaceBlue Man confirmed to me that you can't change transmission values at runtime via blueprints and said he'll patch it in the next update.
- 551 posts
Leave a comment:
-
in MarketplaceI figured out why you can't set gears at runtime... you can only break the gears, not make them... well, you can change the ratio lol. I'd like to be...
- 551 posts
Leave a comment:
-
in MarketplaceLooks like the 4.21 update is live. Thank you, Blue Man.Last edited by xetura; 01-31-2019, 01:42 AM.
- 551 posts
Leave a comment:
No activity results to display
Show More
Leave a comment: