Announcement
Collapse
No announcement yet.
User Profile
Collapse
-
ZacD replied to Differences between texturesin RenderingThere's not much of a reason to change the default texture formats, they were already selected to best balance memory usage and quality.
...
- 5 posts
Leave a comment:
-
in RenderingThe immediate future of RTX in games depends heavily on if next gen consoles will get ray tracing or not. If they do, PC gamers will have to catch up...
- 28 posts
- 1 like
Leave a comment:
-
in Renderinghttp://www.eurogamer.net/amp/2018-12...in-development
Unreal Tournament hasn't been in development...
- 2 posts
Leave a comment:
-
ZacD started a topic Copying the StandardStochastic shader from Unity for UE4.in RenderingCopying the StandardStochastic shader from Unity for UE4.
Unity recently released a StandardStochastic shader that produces some amazing results
https://blogs.unity3d.com/2019/02/14/procedural-s...
- 1 post
-
ZacD replied to Raytracing was merged into Dev-Rendering!in RenderingRaytracing standards are still up in the air at this point. It's really only possible to speculate on what we have access to. AMD Radeon Rays is being...
- 257 posts
- 1 like
Leave a comment:
-
in RenderingI wouldn't expect to hear much about the future of the engine until GDC (March 18-22). Epic is surely working on lighting and rendering features.
- 28 posts
Leave a comment:
-
ZacD replied to Reflections? Wtf...in RenderingBox reflection capture actor would help with the distortion. Or you can use planar reflections for the foor.
Screen space reflections should...
- 16 posts
Leave a comment:
-
ZacD replied to Need recommendation for my next PC for UE4I'd go with the RTX, 4.22 just added ray tracing support and only RTX GPUs are supported....
- 5 posts
Leave a comment:
-
Try this subforum instead of general: https://forums.unrealengine.com/comm...ing-for-talent
Ideas, sales, marketing and...
- 5 posts
Leave a comment:
No activity results to display
Show More
Leave a comment: