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That's true, I'm mostly staying away from that because of all the codebase changes it would cause plus I'm not sure how I would get one emitter to show...
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Thank you for the info. I've set Physics=PHYS_None and CollisionType=COLLIDE_NoCollision but didn't see much of a difference so it seems I've sufficiently...
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ciox started a topic Creating the lightest type of Actor possible?Creating the lightest type of Actor possible?
I want to throw out a lot of slow-moving projectiles in my game, which are basically just single particles with a bare minimum of functionality.
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