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in Marketplaceresetting doesn't seem to have helped. I'm going to package up the project and try and email it to you.
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in MarketplaceAfter reading in to it more, its loading the chests. but it's not recognizing their positions, I forced it to spawn regardless just to see whats wrong...
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in Marketplacebut it doesn't seem like the SGUID is saving. I'm setting the SGUID on the Chest, and adding them to an array on the Actor from the chest itself. when...
Last edited by Jdfskitz; 02-28-2021, 05:17 AM.
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in MarketplaceI'm noticing that if I hit save at the beginning, then my actors will never appear in the list of saveable actors.
Also now if I press the load...Last edited by Jdfskitz; 02-27-2021, 11:19 PM.
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in MarketplaceIn my head, this node is the issue. indicating I'm re-creating the slot...
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in MarketplaceSame results after setting the BP_Chest to Static and turning off the save game checkbox, the moment I hit Save World, the GUID Disappears from the list...
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in MarketplaceIn the video; the make node I showed was for the BP_Chest, but I did have the SGUID set to Save Game on my main character. I'm not having issues with...Last edited by Jdfskitz; 02-27-2021, 10:56 PM.
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in MarketplaceTrying not to pull what little hair left I have out.
okay. so I Created a Chest in the world as a template.
This chest has a Reference...Last edited by Jdfskitz; 02-27-2021, 09:55 PM.
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in MarketplaceSo I've managed to remove Most of the errors. My question now, is there a log I can find somewhere that indicates why something is failing to load?...
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in Marketplacethe last one is a container for spells, however its simply a class container.. I'm unsure why its trying to create actor ID's because thats something...
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in MarketplaceHeres my log for my most recent crash.
I think its trying to save my voxel world. which.. I dont want it to do...
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in MarketplaceWhat does this mean? I understand there are transient properties, but. idk...
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in MarketplaceYeah, my issue is I'm trying to restore an old project that I spent a lot of time on and upgrade it in to something new, and I can't remember where half...
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in Marketplacethats good to know..Thank you for the 20th time haha, is there any documentation somewhere that I am missing so I can avoid asking dumb questions? lo...
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in MarketplaceI'm currently generating the SGUID in the Construction graph using the generate once, and on spawn adding it to an array on the player. so I should be...Last edited by Jdfskitz; 02-23-2021, 04:38 PM.
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in MarketplaceDo you have an example of this being done? I've been attempting to add actor GUID to an array, calling my save functions and it will re-iterate the SGUID...
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in Marketplaceproject started crashing, I limited the save slot to 1 component and 2 of my actors.
calling save actor hierarchy and getting Fatal error: [File:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/UObjectGlobals.cpp]...
Last edited by Jdfskitz; 02-21-2021, 11:43 PM.
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in MarketplaceThats "Kind of" what I have as well. but I use actors for the type of object being equipped so I can create new types of armor by making them...
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in MarketplaceDoing a spawn actor seems to have fixed it. .. all besides the helmet slot.. xD which is slot 0.Last edited by Jdfskitz; 02-17-2021, 10:05 PM.
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in Marketplaceafter setting it to soft class array, I'm getting an error stating that it can't parse the default value for an enumerator.. thinking it could have something...
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