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Vefery- started a topic How to disable tessellation on low settings?in RenderingHow to disable tessellation on low settings?
I'm targeting low/mid end PCs and many of my materials have tessellation enabled. But I want players to be able to disable it for performance reasons....
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Vefery- started a topic Should I store multiple texture maps in a single texture (multiple channels)?in RenderingShould I store multiple texture maps in a single texture (multiple channels)?
I've recently returned from Unity engine where you have to store roughness in diffuse alpha channel, or both metallic and roughness in one texture, etc,...
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