Hi, question about Events on the Dialogue system....

When I upgraded to the new events system, all my events stopped working.. I did create an Event BP etc.. but eventually traced it to the fact that I don't use the DialogueUserWidget (ever). I have my open recursive loop thingy that runs all my dialog in my own widget emebedded in my HUD.

I realised that the missing ingredient was that I had to run DoEvents to force the events to run during a node... but... DoEvents calls a function on the DialogueUserWidget... (void UDialogueUserWidget::RunEventsForNode(FDialogueNode Node) for which I have no need or purpose. Seems weird to construct a dummy widget just to call this function...

Is there another way? It would make sense for the RunEventsForNode(FDialogueNode Node) function to be available on the dialogue itself, or somewhere generically accessible.. without needing a widget.

help!?