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Marc Audy
Unreal Engine Developer
Last Activity: 08-13-2019, 01:13 PM
Joined: 03-13-2014
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"SlateIndex" type naming... Should not be "FSlateIndex"? (Topic in the Feedback for Unreal Engine team forum)
10-23-2014, 09:23 PM
4.8 API Change to GetDefaultPawnClassForController (Topic in the C++ Gameplay Programming forum)
06-12-2015, 03:40 PM
4.8 Component Ticking (Topic in the C++ Gameplay Programming forum)
06-12-2015, 10:10 AM
4.8 Transition Guide (Topic in the C++ Gameplay Programming forum)
07-16-2015, 07:00 AM
7.1 Surround Sound Help? (Topic in the General Discussion forum)
07-09-2014, 03:58 AM
AActor::ReceiveHit in 4.8... (Topic in the C++ Gameplay Programming forum)
05-11-2015, 09:32 AM
Ability to create FName from FString, or FGuid returning FName (Topic in the Feedback for Unreal Engine team forum)
08-01-2014, 03:42 PM
About UObject dynamically create and delete (Topic in the C++ Gameplay Programming forum)
10-28-2014, 10:00 AM
Access to TArray via a user programmed blueprint function in C++ (Topic in the C++ Gameplay Programming forum)
03-06-2015, 11:49 AM
Accessing SoundWave PCM Data from C++ Code (Topic in the C++ Gameplay Programming forum)
10-09-2014, 01:32 PM
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