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Waves replied to [solved] How to add sockets in Blender?in AnimationSockets are a UE4 editor thing. You don't make them in Blender only in the engine.
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With Uefy 2 there is no need to manually build the initial skeleton like it was done in the previous version. In object mode Shift + A -> Uefy Script...
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If the skeleton is not showing up, make sure the original mannequin skeleton or the source skeleton of your 3rd party animations also has humanoid rig...
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These are the supported rigify sample types:- basic.super_copy
- spines.basic_spine
- spines.super_head
- spines.basic_tail
- faces.super_face
- lim
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Some things to check:
If neck and spine bones have a space between them in the metarig. Turn off “Connect Chain” for Spine.004 in Pose...
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I think you may be trying to install Uefy Script (Lite Edition). That is not an addon it is a standalone script used from the scripting panel. If you...
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I do not use Daz so don't know exactly what to do. But the process is the same regardless of what the character source is. The character needs a 6 bone...
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