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Int is int32.
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You can't do what you're trying to do. What's happening here is that you have code meant for pointer and non-pointer types in the same function. If you...
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I would suggest not using a timer at all for this. A more reliable and controllable way of doing this would be to trigger a burst via player input and...
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When you say you've set it to 3 in the BP, what do you mean? Are you setting the property value in the editor or are you setting it via a blueprint c...
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Just to further clarify on what Matt said, the reason it's not compiling is that the parameter wants a function pointer. With the way you wrote it, it's...
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ddbrown30 started a topic Looking for something better than PostLoad on a UDataAssetLooking for something better than PostLoad on a UDataAsset
I'm doing some runtime processing of data assets inside of the PostLoad function. This sort of works, but when playing in the editor, this is only called...
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Your lambda params are wrong. You have an array of TSharedPtr<UTileInfo> not of UTileInfo. Change it to this, update the rest of the code to match,...
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This is the right answer. I wasn't aware of IndexOfByPredicate. This allows both quick access to the item as well as use of RemoveAt/RemoveAtSwap....
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Those are completely different data structures and neither of which will work for my case. Regardless, it's not the point of the discussion. Let's keep...
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The first thing I'll say is that you should probably not be worrying about this early in development. Time slicing or splitting your updates is only going...
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Sure, I'll do my best. First, static member variables are variables that are owned by the class and not by individual objects of that class. This means...
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Here you go:
Code:struct FComplexStuct { FString Name; //A bunch of other variables };
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Ah, I misunderstood what you were saying. Yeah, again, listen to SolidSk. I'll just be going now. :P
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ddbrown30 replied to UE4 Crash Please helpYou're using an uninitialized pointer. You've written OurMovementComponent->Create... instead of OurMovementComponent = Create...
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IsA and all the rest of UE4's RTTI is available in anything that inherits from UObject.
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This code is wrong:
Rotation.Vector().RightVector * X + Rotation.Vector().UpVector
The right and up vector from here are static...
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As far as I can tell, it doesn't exist, but it should be relatively easy to implement. Just do something like this:
Pause game
Press...
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I don't have an answer to your question, but you really need to change the font on this. It's barely legible. I had to highlight the text in order to...
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