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Miguel1900 replied to Volumetric fog going through the wallIt won't, as you may want to have fog at both sides of a wall, and your light will go through it, as decribed....
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Hi Sam,
The problem persists. I would be very glad if I could finally send some of the bugs I'm accumulating.
Maybe the issue...
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Miguel1900 replied to Volumetric fog going through the wallMAybe you can send it through the bug submission form, with as much details and project example as you can....
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Miguel1900 replied to Volumetric fog going through the wallYour totally right. If you enable volumetric shadows in a spotlight with RT enabled, it will pass through objects, still on 4.26. If RT is disabled, or...Last edited by Miguel1900; 01-07-2021, 07:49 PM.
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in RenderingHave you tried disabling Sky denoiser? (Or maybe AO denoiser, GI, denoiser... but I think it's Sky's)...
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Miguel1900 replied to Luoshuang's GPULightmassin Rendering -
in RenderingMaybe you could try disabling texture streaming from Project Settings, to try to corral the problem's origin.
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Miguel1900 replied to Epic's GPUlightmassin RenderingOf course, I know. That's the reason there are the same blocks but with static meshes too. It's a test scene, so I have included all kind of situations...
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in RenderingDoes it load when you "enter" into the viewport and move the camera closer to the textures? (and wait some seconds)
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Miguel1900 replied to 4.26 performancein RenderingDon't worry, I think it's quite right (well, of course, without considering the performance drop on 4.26). I think I was taking those FPS using half of...
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Miguel1900 replied to Epic's GPUlightmassin RenderingMaybe yes. Anyway, there are less than 20 lights on that lighting scene. I meant that you can built the light as many times as you want, trying with different...
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Miguel1900 replied to Epic's GPUlightmassin RenderingAll lights were Static. Well, finally, here you are my testing level! The idea could be to make as many GPU lighting builds as you want, but maintaining...
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Miguel1900 replied to Epic's GPUlightmassin RenderingHi,
As pointed in the message:
On attached images, at left, 'Old GPU Lighmass'. At right, new built-in 'Epic's GPU Lightmass:
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Miguel1900 replied to 4.26 performancein Rendering -
Initially yes, I tried to upload a 15mb mp4 video file, but I have tried three or four more times, during the last ~5 hours, without attaching any file....
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Same happening here, one year after. And it seems to be unusable from, at least, two weeks... it keeps always loading, but not submitting.
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in Rendering -
Miguel1900 replied to Epic's GPUlightmassin RenderingI still saw them
Anyway I have reuploaded the files. Are they visible now?
Thanks!...
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Miguel1900 replied to Nvidia DLSS 2.0 UE4 branchin RenderingQuite interesting, Cameron, thank you. And, if you disable the plugin, the watermak goes away?
Regards...
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Miguel1900 replied to Nvidia DLSS 2.0 UE4 branchin RenderingBut can you integrate it into any UE4 project or installation? Or only in the custom Nvidia branch?
It would be a dream to see it integrated...
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