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  • 05-19-2017, 08:59 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    lafilmcompany I created a quick walk through video on creating a city theme
    1725 replies | 210231 view(s)
  • 05-19-2017, 08:39 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    2.6.1 is available in the launcher
    1725 replies | 210231 view(s)
  • 05-19-2017, 08:34 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Bioblaze It should be possible. I'm experimenting with splitting the dungeon into smaller clusters in separate levels and streaming them in the...
    1725 replies | 210231 view(s)
  • 05-18-2017, 07:12 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Submitted 2.6.1 to Epic for review. This is a maintenance release with various bug fixes Version 2.6.1 Fixed static lightmap baking issues...
    1725 replies | 210231 view(s)
  • 05-18-2017, 03:21 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    DrinkThisPotion I've fixed the issue and will be available in 2.6.1
    1725 replies | 210231 view(s)
  • 05-18-2017, 03:20 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    popawheelie, it should be easy. I'll try to implement it in 2.7.0
    1725 replies | 210231 view(s)
  • 05-18-2017, 03:19 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    lafilmcompany I'll add a tutorial soon
    1725 replies | 210231 view(s)
  • 05-18-2017, 03:18 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    AtticusFinch The Dungeon Flow Editor is a WIP In your example above, I'd set this from outside the theme logic (like level blueprint or game mode...
    1725 replies | 210231 view(s)
  • 05-18-2017, 02:49 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Daz, Thanks for the bug report. I've fixed the error and it won't crash. Note: this landscape transformer will not work at runtime because...
    1725 replies | 210231 view(s)
  • 05-13-2017, 08:17 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    nano06126728 There's a bug where collision customization doesn't update properly. As a workaround, try setting this in the mesh editor itself by...
    1725 replies | 210231 view(s)
  • 05-13-2017, 04:29 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    motorsep Thanks for the heads up. It looks like a very useful addition. I posted on the forum with some questions to Nate. It should be possible...
    1725 replies | 210231 view(s)
  • 05-13-2017, 04:22 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    BStbck Thank you for your support and the bug report. It looks like the data model was not serialized properly when built from the editor. I'll...
    1725 replies | 210231 view(s)
  • 05-13-2017, 04:17 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    You can have height variations but not different floors stacked on top of each other with the default layout method. There are other layout methods...
    1725 replies | 210231 view(s)
  • 05-13-2017, 03:57 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    hippowombat Could you elaborate? You can have multiple dungeons within the same level (or in different streaming levels)
    1725 replies | 210231 view(s)
  • 05-13-2017, 03:55 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    You can merge your dungeon with static content. Here's the example n00854180t was talking about: ...
    1725 replies | 210231 view(s)
  • 05-13-2017, 03:44 AM
    You might want to have a look at AGroupActor. It resides in the engine's editor module and is not available in the map's actor list in standalone...
    22 replies | 1027 view(s)
  • 05-13-2017, 03:30 AM
    Nice work Nate. This is a much needed feature in the engine. Looking forward to the release. It looks like this will work only from...
    22 replies | 1027 view(s)
  • 05-08-2017, 06:44 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Created a new release. I'll test it on mac and publish to Epic Version 2.6.1 * Fixed static lightmap baking issues with instanced mesh...
    1725 replies | 210231 view(s)
  • 05-08-2017, 06:34 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Added a help system so you can launch the documentation from one place in the editor This can be launched from the Dungeon actors details...
    1725 replies | 210231 view(s)
  • 05-08-2017, 06:32 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    NicoSlevin Your art should be fine. In your case, the grid size would be 2500x2500 and the 4 way intersection would fit properly. The roads can...
    1725 replies | 210231 view(s)
  • 05-08-2017, 06:28 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    HAF-Blade You convert them by selecting the actor and choosing them to convert to BP. However, other artists have also voice similar concerns. It's...
    1725 replies | 210231 view(s)
  • 05-07-2017, 05:44 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Fred_FS This is a bug and I've fixed it. It will be available in the next release
    1725 replies | 210231 view(s)
  • 05-07-2017, 04:29 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    acatalept Thank you for choosing DA. The user guide and quick start guide were updated with all the new changes. I need to work on recreating...
    1725 replies | 210231 view(s)
  • 05-07-2017, 04:26 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    lafilmcompany I'll have to remove the third party assets and replace them with free version before I can release them. For making procedural...
    1725 replies | 210231 view(s)
  • 05-07-2017, 04:19 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    dsenter AngeIV Dungeon Architect uses a single seat license which requires a license per developer Once purchased, you can use DA for an unlimited...
    1725 replies | 210231 view(s)
  • 05-05-2017, 12:01 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    It works out of the box, but the game required a custom functionality which was not present (i.e. dynamically picking a nearby point for patrolling)....
    1725 replies | 210231 view(s)
  • 05-04-2017, 11:34 PM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    motorsep Thank you for your support. AI Behavior Toolkit works with DA and this game uses it. I had to modify it a bit to make it work with my...
    1725 replies | 210231 view(s)
  • 05-04-2017, 11:26 PM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    David Ott Sure, you can swap out the layout algorithm with your own implementation. Right now there are about 4 different implementations (grid,...
    1725 replies | 210231 view(s)
  • 05-04-2017, 12:57 PM
    It will take a while longer ^_^ Have more work to do
    252 replies | 51745 view(s)
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