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  • 07-18-2017, 07:12 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    DA is on sale right now (50% off) https://www.unrealengine.com/marketplace/dungeon-architect
    1860 replies | 270682 view(s)
  • 07-18-2017, 07:12 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Ryan, thanks for the followup post. I'll add this to the docs
    1860 replies | 270682 view(s)
  • 07-18-2017, 07:10 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    unit23 Could you try the updated multiplayer demo? The one I uploaded earlier was from the previous version and not the one you see in the video...
    1860 replies | 270682 view(s)
  • 07-14-2017, 12:00 PM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Multiplayer Demo Added a new Multiplayer demo in the quick start guide. (You'll need to download the content for 2.6+) Overview Tutorial
    1860 replies | 270682 view(s)
  • 07-14-2017, 11:58 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    GameMaster79 I'll expose the tree that makes up the snap level so you can traverse from room to room (and branches) in BP
    1860 replies | 270682 view(s)
  • 07-11-2017, 04:17 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    UppercutAJ I'm trying to get this streaming issue to show up in my computer but unable to. By standalone builds, do you mean a packaged project or...
    1860 replies | 270682 view(s)
  • 07-11-2017, 02:30 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    motorsep as discussed, I've added Min/Max culling distance to the HISMC, however it doesn't seem to work. I'll investigate this further and let...
    1860 replies | 270682 view(s)
  • 07-11-2017, 02:26 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Ryan, City of Brass looks absolutely gorgeous. Thank you for using DA on your awesome game! I can't wait to play it :D
    1860 replies | 270682 view(s)
  • 07-11-2017, 02:21 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Hey Ryan, sorry for the delay. I've fixed the issue in 2.6.3 and I've uploaded 2.6.4-ea1 to the website Version 2.6.4-ea1 * Fixed a bug...
    1860 replies | 270682 view(s)
  • 07-11-2017, 12:50 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    TheCouch The list is populated by UE4. However I have some flags set so that the default values can be modified after the class is selected from the...
    1860 replies | 270682 view(s)
  • 07-11-2017, 12:49 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    calvin019 You need to include the assets from SciFi Hallways project which is freely available in the launcher. Please refer to the instructions on...
    1860 replies | 270682 view(s)
  • 06-27-2017, 01:11 PM
    Would you be interested in a editor plugin that helps you create simple animations using your VR controllers? This animations will then work like...
    0 replies | 109 view(s)
  • 06-27-2017, 11:02 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Added wall separators to the floorplan builder
    1860 replies | 270682 view(s)
  • 06-27-2017, 09:55 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Added a new grid query function to fetch the adjacent cells from a given cell
    1860 replies | 270682 view(s)
  • 06-27-2017, 09:48 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    I've added experimental blackboard support to the dungeon actor so you can store / retrieve data from rules (selector / transform rules). This can be...
    1860 replies | 270682 view(s)
  • 06-27-2017, 08:36 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    calvin019 Thanks for the bug report. I've fixed the error in the level builder sample project. This fix will be available in the next build. It...
    1860 replies | 270682 view(s)
  • 06-27-2017, 07:35 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    C++ Programming Guide The guide helps you use Dungeon Architect with your C++ project. It is still a work in progress and I'll be adding more in...
    1860 replies | 270682 view(s)
  • 06-24-2017, 08:22 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    keyle I'll create a C++ guide soon. DrinkThisPotion I'm working on a post-processor to fix the stair issue and guarantee a valid map
    1860 replies | 270682 view(s)
  • 06-24-2017, 08:20 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    Praseodyl I changed the color a while ago to test something. I'll revert it back :) For spatial constraints 3x3 is idea for ground tiles (since...
    1860 replies | 270682 view(s)
  • 06-24-2017, 08:07 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    TheCouch Does the issue persist? The drop down UI is populated by the engine so it was probably stuck loading something
    1860 replies | 270682 view(s)
  • 06-24-2017, 08:04 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    SystemFile Sure, please send a mail to ali.akbar@coderespawn.com
    1860 replies | 270682 view(s)
  • 06-24-2017, 08:03 AM
    Ali Akbar replied to a thread [PLUGIN] Dungeon Architect in Work in Progress
    JBernhelm I've exposed the properties to blueprints (read / write)
    1860 replies | 270682 view(s)
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