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Himeko Sutori, tactical turn-based JRPG, armies of hundreds of unique characters

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  • Himeko Sutori, tactical turn-based JRPG, armies of hundreds of unique characters

    Well, it looks like the UDK forums are no longer accepting new posts, so it's time for me to transition over here.


    Himeko Sutori has been in development for about two years now. I've been working on it with virtually all of my free time for at least the last year and a half and I hope to have an alpha demo ready in the next month or two. My UDK forum entry was over at https://forums.epicgames.com/threads...-Himeko-Sutori. I'll be posting my updates here from now on.

    First up, in response to majic12's last post on the old forums: Yes, I'm planning on PC and Mac for the first release. If it does really well, then I would love to do console versions. I'm really glad to hear your optimism for the game!

    For now, let me repost some older gifs showing the gameplay...

    Battle scenes:




    Building your squads:


    And over the last couple of weeks I finished some other menus. Here is the menu for changing character class and equipment:


    This is the level-up system, recorded in Flash with placeholders that would get overwritten during gameplay:


    More info on Himeko Sutori at http://himekosutori.com/.
    Attached Files

  • replied
    Hello my friend.

    WOW, congratulations! I have read every steam review of your game, man, this is something incredible for a first time release!!!

    You deserve all this success brother!!! Your game really stands out from others, and I am not the only one who have seen this.

    I hope have the same success whenever releasing my game on Steam also!

    Cheers!!!

    Leave a comment:


  • replied
    Thanks Keehoon Ahn and Neongho. Early sales and Steam reviews look promising. I think with some more polish Himeko Sutori can be something great. Thanks for telling your friends Neongho! I appreciate you spreading the news.

    Leave a comment:


  • replied
    told to a couple of friends about your game that are into anime and they like it

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  • replied
    Congratulations on your launch on Steam Early Access. ^^
    I hope you will be well paid for things you have worked for a long time.

    Leave a comment:


  • replied
    Thanks udkultimate and good luck on your own game too.

    Leave a comment:


  • replied
    Hey bro, congratulations, this is indeed a milestone, getting your game out to people, finnaly, even if it is not finished yet.



    Also, I am going to publish the first gameplay trailer of my game about war in palestine, because I have completed the first mission (first map) with everything (animations, custom weapons, mission objectives, cutscenes, boss battle) and this gameplay trailer shows almost 90% of the final game quality and pacing.

    I have changed the history from a religious perspective (holy war) to a personal quest for revenge of the game's protagonist against Israel army for jailing him unjustly and killing his family in an airstrike (i have elaborated a good plot taking inspiration from holywood's action movies).

    I will upload this game to steam and make a closed beta on which I will select some folks from here and elsewhere to test this demo of my game. I plan to release it with 5 full missions, and then update each month one new mission untill finishing the 15 missions of my game's history.

    Stay connected and also let us know whenever you launch Himeko Sutori on steam!

    Cheers.

    Leave a comment:


  • replied
    Thanks udkultimate. I appreciate it. Getting the sprites to work right was a huge challenge. For a long time, the first thing people would say about my game is "The sprites just don't look right in that world." But it seems that now everyone is OK with it. A preview on Cliqist noted the "striking visual design" with the sprite/3D mix that hasn't been seen in a long time.

    And thanks for the luck. I'll need every bit of it because...

    Today Himeko Sutori is launching on Steam Early Access.

    The game isn't done yet. There's still a lot of work to do, actually. But I think the game is ready for people to see it. Anyone who has an interest in strategy RPGs who wants to try Himeko Sutori can do so, and get a solid feel for what the game will be like.

    And I'd just like to note for a minute here that my first post about the game was back in 2014: https://forums.epicgames.com/udk/udk...-himeko-sutori. I started working on this game over four years ago. That feels like a long time.

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  • replied
    I still have lots of work to do, but the game is very slowly reaching completion. I have decided to release the game under Steam Early Access in January 2019. May I owe Epic millions in royalties.
    Man, this is a great idea!!! It is indeed an excelent idea, because your game already seems to have plenty of content for people play and enjoy. You were able to reach a very distinct visual style, mixing 3d environment with 2d sprites exactly like Sega Saturn's Grandia.

    I personally loved how you did blend the characters sprites seamlessly with the 3D Environment, I see they are aflicted by the light aswell.

    Good luck boy

    Leave a comment:


  • replied
    Thanks udkultimate and Neongho. I always love hearing your input.

    And now it's time for my monthly update and screenshot dump.

    I added interiors to the buildings in the last city I made.



    And here's the portal to the next area.


    Which takes us here...


    Our characters are in the Shadowlands once again, and it's more dangerous than ever.


    The next portal you'll go through is located here:


    Welcome to the city of Utakawa, in the Yamatai Islands. Those Japanese-themed meshes were a huge pain to get imported correctly. The roofs were full of tiny gaps and duplicate vertices. And all of the surfaces were mirrored. And the brick bases were at inconsistent scales. I had to do hours and hours of work to make them presentable. And I also chopped up the meshes into smaller chunks to make them more modular. And I implemented pieces from other meshes in the game so that they don't look entirely different from the European-style towns.


    And here is that town on the world map.


    I still have lots of work to do, but the game is very slowly reaching completion. I have decided to release the game under Steam Early Access in January 2019. May I owe Epic millions in royalties.

    Leave a comment:


  • replied
    you-re such a good artist

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  • replied
    As always man, this is simply FANTASTIC!!!!

    I trully love your art style!

    Cheers.

    Leave a comment:


  • replied
    I tried out a new development philosophy this month. Instead of trying to deliver small, highly polished sections of the game, I tried blocking out a large section of the game with the intention to go back and add more detail later. Here's some of what I did in October.

    When we last saw our heroes, they were on the other side of this portal.


    Out of the portal, they must trek through the Shadowlands again.


    Their immediate destination is South Point Crossing.


    Through the World Gate at South Point Crossing, you're in a new environment. Here I'm using the same meshes seen elsewhere in the game, but I'm blending between the regular texture and a snow texture based on the dot product with (0,0,1). I also have a tiling specular texture that isn't obvious in this picture.


    This is the world map, quite a different place from the desert map.


    Eventually you'll get to the Icy Reach. From here you'll launch your assault on the Scholars of Candle and Sword.



    And for fun, here's some of the higher-tier equipment I've been working on. It's fun getting into new, more fantastical designs, instead of the plainer, more realistic lower-tier stuff I had been working on before.



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  • replied
    Thanks udkultimate. For the story, I had kind of a rough idea, but then I came across a guide called Save the Cat! That really helped me with story structure. It helped me identify what the story needed, and then I filled in the details with the ideas I had. If you ever have to get deep into storytelling, I'd suggest taking a look at Save the Cat!

    Leave a comment:


  • replied
    I loved this new trailer. Your game is looking very professional my friend!

    By the way, how do you get the inspiration to create this narrative, because according the dialogs, your game seems to have a very deep narrative, with many characters and their histories.

    Keep up the good work

    Leave a comment:

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