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Himeko Sutori, tactical turn-based JRPG, armies of hundreds of unique characters

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    #31
    Hey Neongho. Yeah, that's all done in Scaleform. Each one is a GFxMoviePlayer that gets rendered to a texture. That texture gets put into an array. The Canvas goes through the array and draws each one. When the movie finishes, it calls a function to remove its texture from the array, and then the movie closes.
    Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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      #32
      These should be the final versions of some of the materials going into Himeko Sutori.

      Day/night cycle functionality built into most of the materials. I made the mountains in World Machine, got a splat map and normal map from them and then blended in some textures based on the splat map. The textures are independent of the mountains' scale, so I can make the mountains as big as I want, and the grass, dirt, and stone textures stay the same size as everywhere else. The cliffs also use triplanar projection and independent scaling.



      A closer look at the water:



      That water is about 350 instructions to make the water flow in 8 different directions or just sit there, to get the normal vector and blend the flow based on which way is downhill, to switch to a waterfall when the surface is steep, to reflect the sun and the sky (simulated, because as you can see in the top gif, there is no sun or sky), to fade the opacity near the edges, to distort the shallows, to displace the pixels with a combined normal map and bump map (bump saved in the alpha channel of the normal to reduce total texture count) and animate the displacement to simulate waves.

      And I got beyond that problem I was having with putting a translucent material on a landscape. The editor used to crash when I would paint layers with a translucent landscape. But now I don't have to paint layers. All I have to do is sculpt the shape of the water landscape and the water automatically flows downhill.
      Last edited by Nathaniel3W; 08-29-2017, 02:50 PM.
      Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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        #33
        Can i have a demo already ?
        Some cool unreal projects you may like!


        Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

        Download the demo Download the demo
        external link Dropbox DropBox

        Become a c++ Professional now C++ Networking Tutorial

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          #34
          Almost there! Let's give it another month or two.
          Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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            #35
            Excellent work. Like Cobalt UDK's grand work, yours has also become an entire country!

            @Snipe34 Please try to stay focused. TKBS

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              #36
              Working on a playable test campaign.


              Here's the world map, zoomed in most of the way. When zoomed out, there's more of a strategic top-down view.


              I've got some scripted encounters that make a lot of use of Kismet and Matinee.


              I'm making some battle maps and trying to make each one unique.



              Here's a forest battle map at night. I think it needs some brighter spots. I'm going to add some blue lights, some cylinders with an emissive material for moonlight rays, and some firefly particles.



              Here's what the map looks like in the daylight. There no change in actual light here. I just change some material instance values and the color lookup table.



              And here's a cave battle map. There's something wrong with this particular map. Some of the nodes don't seem to be connecting, which means the opposing armies can't reach each other. I'm going to try fixing that next.



              I'm getting close to having something playable. I think October is finally the month when I release a beta test to a wider audience.
              Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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                #37
                It looks great.
                Good luck to you.

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                  #38
                  Thanks Keehoon! We're getting close to beta test now...

                  There was something I thought the game needed: A way of handling the camera colliding into the world, or the world occluding your pawn. This is what I came up with.


                  Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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                    #39
                    I also improved the timing of combat and added some of the new particle effects I've been working on.

                    Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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                      #40
                      Fabulous, simply amazing!!!

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                        #41
                        i agree with UDK Ultimate i want to play it and taste it
                        Some cool unreal projects you may like!


                        Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

                        Download the demo Download the demo
                        external link Dropbox DropBox

                        Become a c++ Professional now C++ Networking Tutorial

                        Comment


                          #42
                          Impressive and playable. Gets back to the roots of good game play, unlike some of the modern efforts which honestly just irritate me and I can't play them.

                          Great work!
                          @Snipe34 Please try to stay focused. TKBS

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                            #43
                            Hey everyone! Thanks for your interest in Himeko Sutori. I just sent out a bunch of Steam keys to the UDK old guard. And if I missed anyone, please let me know and I'll send you a key. (Serious inquiries only; I'm not sending keys to new UE4 users.)

                            I'd love to hear your feedback. I really do appreciate all of your kind words this far, but it's time for you to give me a brutal critique. Don't hold back. I'm aware that there are plenty of bugs I still need to fix. But I'm sure there are plenty of bugs I haven't seen and issues I haven't thought of. Nothing is off-limits. Please tell me anything at all that you think needs to change.

                            I'd also like you to take a look at the campaign editor. There are some game-specific instructions over at the Himeko Sutori website, but the editor itself should be immediately familiar to all you UDK users.

                            Thank you everyone for all your help over the years. I'd love to get your help one more time as we get ready for v.1.0. Thanks!
                            Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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                              #44
                              Here's a little desert scene I put together to show off the new assets I added:



                              These models and most of the textures started life at the Unity Asset Store. I put them into Blender, redid a bunch of bad UVs, made custom collision meshes, vertex painted them, then made custom materials in the editor. In addition to my usual shader that changes color with time of day, I added wind direction, and the fabric and branches move in waves with the wind, going up and down and stretching slightly in the XY plane in the direction of wind. The red vertex color, multiplied by wind strength, tells the mesh how far to move. The blue vertex color tells the mesh if it has to stop moving downward at a certain point, so the fabric meshes don't drop below the wooden frames. It looks really good in close-up, like it's a physics simulation and not just shader instructions.

                              I also redid the line color on the Sobel edge material.



                              I started off with the default black line that's in the Sobel edge UDK gem. I didn't like how it looked and I changed it to my scene's shadow color, which made it a purplish color. I didn't like that either. So now I take the pixel color, normalize it, multiply the original pixel color by the normalized color, and end up with a saturated version of the original color. Then I multiply by the shadow color, and you don't just have a purple line over everything, but you have a darker, more saturated color of the pixel, that's pushed toward the color of the scene's shadows the same way everything else is: by multiplying the color.
                              Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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                                #45
                                Originally posted by Nathaniel3W View Post
                                Well, it looks like the UDK forums are no longer accepting new posts, so it's time for me to transition over here.


                                Himeko Sutori has been in development for about two years now. I've been working on it with virtually all of my free time for at least the last year and a half and I hope to have an alpha demo ready in the next month or two. My UDK forum entry was over at https://forums.epicgames.com/threads...-Himeko-Sutori. I'll be posting my updates here from now on.

                                First up, in response to majic12's last post on the old forums: Yes, I'm planning on PC and Mac for the first release. If it does really well, then I would love to do console versions. I'm really glad to hear your optimism for the game!

                                For now, let me repost some older gifs showing the gameplay...

                                Building your squads:



                                More info on Himeko Sutori at http://himekosutori.com/.
                                I played it but sadly I got stuck at the point that you are building your squad how to continue, what do you have to press ?

                                Some cool unreal projects you may like!


                                Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

                                Download the demo Download the demo
                                external link Dropbox DropBox

                                Become a c++ Professional now C++ Networking Tutorial

                                Comment

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