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Himeko Sutori, tactical turn-based JRPG, armies of hundreds of unique characters

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  • #31
    Hey Neongho. Yeah, that's all done in Scaleform. Each one is a GFxMoviePlayer that gets rendered to a texture. That texture gets put into an array. The Canvas goes through the array and draws each one. When the movie finishes, it calls a function to remove its texture from the array, and then the movie closes.
    Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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    • #32
      These should be the final versions of some of the materials going into Himeko Sutori.

      Day/night cycle functionality built into most of the materials. I made the mountains in World Machine, got a splat map and normal map from them and then blended in some textures based on the splat map. The textures are independent of the mountains' scale, so I can make the mountains as big as I want, and the grass, dirt, and stone textures stay the same size as everywhere else. The cliffs also use triplanar projection and independent scaling.



      A closer look at the water:



      That water is about 350 instructions to make the water flow in 8 different directions or just sit there, to get the normal vector and blend the flow based on which way is downhill, to switch to a waterfall when the surface is steep, to reflect the sun and the sky (simulated, because as you can see in the top gif, there is no sun or sky), to fade the opacity near the edges, to distort the shallows, to displace the pixels with a combined normal map and bump map (bump saved in the alpha channel of the normal to reduce total texture count) and animate the displacement to simulate waves.

      And I got beyond that problem I was having with putting a translucent material on a landscape. The editor used to crash when I would paint layers with a translucent landscape. But now I don't have to paint layers. All I have to do is sculpt the shape of the water landscape and the water automatically flows downhill.
      Last edited by Nathaniel3W; 08-29-2017, 02:50 PM.
      Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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      • #33
        Can i have a demo already ?
        Some cool unreal projects you may like!


        Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

        Download the demo Download the demo
        external link Dropbox DropBox

        Become a c++ Professional now C++ Networking Tutorial

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        • #34
          Almost there! Let's give it another month or two.
          Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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          • #35
            Excellent work. Like Cobalt UDK's grand work, yours has also become an entire country!

            @Snipe34 Please try to stay focused. TKBS

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            • #36
              Working on a playable test campaign.


              Here's the world map, zoomed in most of the way. When zoomed out, there's more of a strategic top-down view.


              I've got some scripted encounters that make a lot of use of Kismet and Matinee.


              I'm making some battle maps and trying to make each one unique.



              Here's a forest battle map at night. I think it needs some brighter spots. I'm going to add some blue lights, some cylinders with an emissive material for moonlight rays, and some firefly particles.



              Here's what the map looks like in the daylight. There no change in actual light here. I just change some material instance values and the color lookup table.



              And here's a cave battle map. There's something wrong with this particular map. Some of the nodes don't seem to be connecting, which means the opposing armies can't reach each other. I'm going to try fixing that next.



              I'm getting close to having something playable. I think October is finally the month when I release a beta test to a wider audience.
              Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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              • #37
                It looks great.
                Good luck to you.

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                • #38
                  Thanks Keehoon! We're getting close to beta test now...

                  There was something I thought the game needed: A way of handling the camera colliding into the world, or the world occluding your pawn. This is what I came up with.


                  Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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                  • #39
                    I also improved the timing of combat and added some of the new particle effects I've been working on.

                    Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

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                    • #40
                      Fabulous, simply amazing!!!

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                      • #41
                        i agree with UDK Ultimate i want to play it and taste it
                        Some cool unreal projects you may like!


                        Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

                        Download the demo Download the demo
                        external link Dropbox DropBox

                        Become a c++ Professional now C++ Networking Tutorial

                        Comment

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