Announcement

Collapse
No announcement yet.

Elium - Prison Escape

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Trailer is ok for now, but the lead up to seeing the character is all dead time. Instead...
    Show the dungeon but lean / pan around corners to show at least one waiting guard.
    Then rush that guard from behind as before but show the run up before the attack.
    Then let another guard enter and cut to a full-on sword fight scene and fade out.
    Overall placing a hand on a wall would be more effective than showing character.
    Leave viewers wanting more, show Boss character / leave something for next time.

    Comment


    • #32
      thanks for the comments. unfortunately this one is out in the open and it's not in my plans (and time estimations) to rework it.
      I still have a proper Trailer to make though, and for that one I think I will do more iterations based on peoples' opinions. So I'll definately ask here about it
      Help me back! follow me on Twitter

      Developer of Elium - Prison Escape

      Comment


      • #33
        Been a while since I showed updates here but here's the latest

        The latest update to kicking enemies over ledges which causes them to trip and fall


        The new axe weapon and chopping a head with it
        Help me back! follow me on Twitter

        Developer of Elium - Prison Escape

        Comment


        • #34
          Looks very realistic.
          Provisional blog: http://cobaltudk.blogspot.com.es/
          Videos: https://www.youtube.com/user/cobaltudk
          Facebook: https://www.facebook.com/babylonprojectgame/

          Comment


          • #35
            Originally posted by CobaltUDK View Post
            Looks very realistic.
            Totally agree, realistic!

            But add blood to that axe after the strike.
            @Snipe34 Please try to stay focused. TKBS

            Comment


            • #36
              Originally posted by Snipe34 View Post
              But add blood to that axe after the strike.
              it's done now.
              every weapon gets blood painted as HitMask just like the victim. at the time of that gif there was just a small issue
              Help me back! follow me on Twitter

              Developer of Elium - Prison Escape

              Comment


              • #37
                Hi,

                one of the many small improvements I've added recently: smashable pottery!
                which of course you can grab and use as a weapon

                Help me back! follow me on Twitter

                Developer of Elium - Prison Escape

                Comment


                • #38
                  I Love UDK graphics they are just unique lol, you shall release a demo or something it would be cool .
                  Some cool unreal projects you may like!


                  Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

                  Download the demo Download the demo
                  external link Dropbox DropBox

                  Become a c++ Professional now C++ Networking Tutorial

                  Comment


                  • #39
                    Awesome man, your game trully showcases the power that UDK still has to show off

                    I loved your game, I am sure it will be a masterpiece!!!

                    Cheers.

                    Comment


                    • #40
                      Smashable pottery definitely adds more depth. The animation reaction is cool too
                      @Snipe34 Please try to stay focused. TKBS

                      Comment


                      • #41
                        Danger awaits.

                        Help me back! follow me on Twitter

                        Developer of Elium - Prison Escape

                        Comment


                        • #42
                          UE4 Render of the main character
                          Help me back! follow me on Twitter

                          Developer of Elium - Prison Escape

                          Comment


                          • #43
                            Looks pretty good, though I might have expected a little more subsurface scattering, especially on his nose. Is the rim lighting actually the result of yellow and blue lights in opposite directions? (I assume it is because of the fog color.) Or is that built into the material? (I think it might be a good idea to build it into the material because it would be a pain to design the whole game with dramatic lighting in every location.)

                            How does he look in UDK? You're not switching now are you?
                            Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

                            Comment


                            • #44
                              Doubt he will swith,but +1 for a udk dx11 subsurface scaterring comparison

                              Comment


                              • #45
                                Looks good. I would just suggest that the starting point of the pottery projectile be up and to the right from the camera.
                                Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

                                Comment

                                Working...
                                X