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Elium - Prison Escape

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    [UDK] Elium - Prison Escape





    it's time to bring this thread back, now on these forums. I've been posting my stuff only into twitter lately but I'd like to expand it to gain a little more focus - especially as the game is only some months away from completion

    Elium - Prison Escape is a single-player medieval-fantasy action dungeon crawler.
    It combines skill-based melee combat with dungeon exploration in randomized environments.


    It's out now on Steam! You can get it on the Steam Store page


    Trailer:




    Here's a rundown of some of the major features:
    • 1stPerson / 3rdPerson melee action combat: Fight with a sword, equip a shield, use your fists or even resort to fight with objects around you.
    • Action and Stealth playing styles: Hide in the shadows, turn off lights and sneak past enemies, or take your opponents by force
    • Alone or with help: Explore and fight on your own or rescue other prisoners to aid in your escape
    • Random dungeon generation: a new level layout every time the game is played, assembled from a set of hand-crafted areas



    if you like it remember to follow and share on Twitter and Facebook
    Last edited by Chosker; 02-28-2018, 04:11 PM.
    Follow me on Twitter!
    Developer of Elium - Prison Escape
    Local Image-Based Lighting for UE4

    #2
    You can slap him?
    Provisional blog: http://cobaltudk.blogspot.com.es/
    Videos: https://www.youtube.com/user/cobaltudk
    Facebook: https://www.facebook.com/babylonprojectgame/

    Comment


      #3
      well there's no slapping move but there's running into, punching, kicking, slashing or dismembering him alright
      Follow me on Twitter!
      Developer of Elium - Prison Escape
      Local Image-Based Lighting for UE4

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        #4
        Torture without slapping are no torture :P
        Provisional blog: http://cobaltudk.blogspot.com.es/
        Videos: https://www.youtube.com/user/cobaltudk
        Facebook: https://www.facebook.com/babylonprojectgame/

        Comment


          #5
          yeah,forget waterboarding and give him a slap.

          nice lighting by the way.
          game thread https://forums.unrealengine.com/show...ltons-incident
          old forum thread https://forums.epicgames.com/threads...ies-at-boltons
          my website http://darkarts3d.co.uk/
          my youtube https://www.youtube.com/user/661gaz/videos

          Comment


            #6
            I am scared of the background.
            Shadow maps in dark light are very good.

            Comment


              #7
              gaz: thanks the lighting is all dynamic (torches can be put off)


              here's some progress on a room I've been working: the dining room for the prison guards
              this room is located in the upper level (level 3 in the game). the particular feature of the upper level is the windows which let light through, which cannot be extinguished or blocked (while torches can)



              Follow me on Twitter!
              Developer of Elium - Prison Escape
              Local Image-Based Lighting for UE4

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                #8
                I can't believe this thread was still on the first page

                work on Elium continues of course!
                lately I've been spending some time on a graphical update, and now it's finished.

                the improvement most worthy of a mention is an update to all materials in the game. I made a PBR approximation in all my materials (using the Schlick lighting model, Equirectangular reflection maps for nice blurry reflections, and a few minor hacks). but as the environments are all rock the improvement is extremely subtle most of the time (light spreads more softly), and only really shows when metal pieces like swords and armor come into view.
                still I'm quite happy with it



                Follow me on Twitter!
                Developer of Elium - Prison Escape
                Local Image-Based Lighting for UE4

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                  #9
                  Yours is a project I've also been watching with interest. (btw big thanks for your tutorials they have helped me learn coding.)

                  Besides your excellent work to perfect sword interactions, and the shields - the lighting, the stonework is excellent. Characters with chain mail, amazing work, thanks for the inspiration.
                  @Snipe34 Please try to stay focused. TKBS

                  Comment


                    #10
                    thanks for the kind words Snipe
                    it's really a lot of effort so if you like it spread the word!
                    Follow me on Twitter!
                    Developer of Elium - Prison Escape
                    Local Image-Based Lighting for UE4

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                      #11
                      hello again,

                      I recently started capturing some footage to prepare a trailer, here's one of the shots:



                      Follow me on Twitter!
                      Developer of Elium - Prison Escape
                      Local Image-Based Lighting for UE4

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                        #12
                        Nice.Looks a litle like the Thief series.The only thing i can advice is,if you plan on using dialog in the new trailer,i recommend searching for a free/cheap voice actor on youtube.
                        The voice acting from the old first intro trailer,just sounds too young to me.I think the narrator needs more mystery/killer type voice maybe.

                        Comment


                          #13
                          yeah thanks. the new trailer will be an action/gameplay one so it won't have any dialogue.
                          but I will redo the intro dialogue anyway (it was my own voice and both the voice acting and the recording were bad). I'm testing with a friend that is doing other ingame voices but as the intro is the first thing you see I'll probably end up hiring someone for that
                          Follow me on Twitter!
                          Developer of Elium - Prison Escape
                          Local Image-Based Lighting for UE4

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                            #14
                            hey all,

                            I just launched the official @EliumGame on Twitter!
                            I'm looking to build a fanbase so a follow would help me greatly

                            Here's a little something to go with it (another shot taken from trailer footage)
                            Follow me on Twitter!
                            Developer of Elium - Prison Escape
                            Local Image-Based Lighting for UE4

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                              #15


                              Follow me on Twitter!
                              Developer of Elium - Prison Escape
                              Local Image-Based Lighting for UE4

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