Announcement

Collapse
No announcement yet.

thomas boltons incident

Collapse
X
  • Filter
  • Time
  • Show
Clear All
new posts

    #16
    Phew thanks, I thought you may get ratty with me for being pushy. I'm only trying to help but pushiness can get irritating.

    I've extended mine from UDKBot. My civilian bots were having problems with minor slopes. They'd stand vibrating in the up direction, wanting to go up. I was thinking stepHeight; tell them to find another node kind of solutions etc etc. But working on something unrelated I dropped in my only monster so far and it ran up down and all over. The monster also extends UDKBot, but the civilians' Roaming code I'd heavily modified... er... I hadn't actually understood States. Now I do - what a genius of ingenuity they are, lol(at myself). Realising that States are like mini .uc files led me immediately to fixed stacks of other problems, like breaking State WeaponReload - so the player isn't stuck reloading when a monster's charging - I added TryPutDown() to State Reloading and problem solved! The Civs problem was just that - added some movearound types of code into the Roaming State (after studying UTBot and other sources including your helpful source!) and off the bots went np.

    Although with bots I had liked to think FindPathToward was the most useful and I kicked out MoveTowards but the bots just stood there. It's a WIP - currently watching/reading tutorials on coding. Backwards method I guess - I have a go then learn what I need to make it work. I'd honestly like to be a copy paste coder but NOTHING is ever paste and run, because I want it the way I want it. Learning code has been my only option.

    Your game has an atmosphere of menace. And love the helicopter drop beginning. Darn it<-I do not mean that puny word -reader has to imagine a decent expletive which sadly are censored! StunGun, I made one too but my electrical effect is more like that of UT3 vehicles' EMP disabled.

    As for lag in your game, you're of course using Massive LOD? That gives absolutely massive frame boosts, no kidding. I don't think UE4 has massive LOD yet.
    @Snipe34 Please try to stay focused. TKBS

    Comment


      #17
      I'm gob-smacked just how many good games you lot are doing!! This is great.. very atmospheric and I love the helicopter intro. It's daunting though, you tend to take games for granted, without realising the amount of time, effort and knowledge that goes into it... That sort of comes across when you see something created by an individual or a few guys.. Well done mate!

      Comment


        #18
        thanks martin.

        blood,sweat and tears along with patience and determination are the recipe for a solo dev.you stop taking games for granted when you've had a go at it.

        ive had to reign this one in a bit,it was starting to get too big for me on my own.the problem is that the more you learn the more you want to put in to the game and before you know it another year has passed.
        game thread https://forums.unrealengine.com/show...ltons-incident
        old forum thread https://forums.epicgames.com/threads...ies-at-boltons
        my website http://darkarts3d.co.uk/
        my youtube https://www.youtube.com/user/661gaz/videos

        Comment


          #19
          Yeh I'm starting to realise. I remember when I worked for a paper in Scarborough, someone brought in a big bag of flower and it got trashed by a news trolley because the guy had put it down in a narrow alley way, it was summer and the fans were on and got blown every where. It only took an afternoon to clear 95% of it up... the other 5% took 3 months! Anyway I'm uploading some stuff like textures and foliage models and the trees I've made. The textures are there now. Theres a link in the post 'textures for ya'.. It might take a bit of weight off, say 0.005%. I've got some pretty neat steam engine parts I made for a museum (voluntary) a couple of months ago that got me into this. They're sat around doing nothing as they said it was good but they wanted one for Unity! I'll stick that on google drive as well with facade of the building if you want. they're sort of industrial grunge so might sit in for you...

          Here's a link you might find them useful even if for the components that make it up piping etc;.. you can say it's an oojimaflip that attaches to the thingamy jig!
          https://drive.google.com/open?id=0Bz...lNLV3lqdjJaZGc
          I'll post the plants on the main page...

          The package didn't get backed-up when I reinstalled the other week. all the FBX's are there for the engine and there's some more bits here...

          https://drive.google.com/open?id=0Bz...HA1U1BXaFZrdEU
          Last edited by martin56jones; 07-27-2017, 04:45 PM.

          Comment


            #20
            when can i play this delicious UDK game ?
            Some cool unreal projects you may like!


            Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

            Download the demo Download the demo
            external link Dropbox DropBox

            Become a c++ Professional now C++ Networking Tutorial

            Comment


              #21
              its the school holidays and im not going to get much spare time,but I will strive to get demos of all my current projects ready for the end of September.

              martin56jones,thanks for the offer but ive made the level look as the real factory was so its unlikely that I could make much use of any textures for this project.as plain as some of mine are,thay all fit in with each other and are historically accurate.
              game thread https://forums.unrealengine.com/show...ltons-incident
              old forum thread https://forums.epicgames.com/threads...ies-at-boltons
              my website http://darkarts3d.co.uk/
              my youtube https://www.youtube.com/user/661gaz/videos

              Comment


                #22
                No worries Gaz, more power to you. So it's a real location or was.. That would interest a lot of people in itself.. I take it the Zombies ain't real... nah.. surely not

                Comment


                  #23
                  no,it only felt that way after a week of 12 hour night shifts.
                  game thread https://forums.unrealengine.com/show...ltons-incident
                  old forum thread https://forums.epicgames.com/threads...ies-at-boltons
                  my website http://darkarts3d.co.uk/
                  my youtube https://www.youtube.com/user/661gaz/videos

                  Comment


                    #24
                    Remember it.. I could never hack more than 3 days though, stuff the money, I needed my own time more. You've got a bit of social history wrapped up there, and it's not easy re-constructing something, you cant just scatter meshes around randomly, and you've got your research on top of everything else so it makes what you've done pretty amazing really. Hope it gets recognised.. Out of interest where about's is it?

                    Comment


                      #25
                      froghall in Staffordshire.i worked there on nights for 13 years or so and always wanted to make a game from it.when doom was first released we took our playstations in and played it to death and that's where I got the original idea.

                      the factory itself has a long history including making the cables for the first transatlantic phones and wiring looms for the spitfires in ww2.
                      game thread https://forums.unrealengine.com/show...ltons-incident
                      old forum thread https://forums.epicgames.com/threads...ies-at-boltons
                      my website http://darkarts3d.co.uk/
                      my youtube https://www.youtube.com/user/661gaz/videos

                      Comment

                      Working...
                      X