Yes, I forgot to use AnimationLODDistanceFactor too. But game stat are worse, perhaps because the enginee does more work when updates the animation, instead do it every tick.
The 1 ms each 100 sleeping bots is the game stat when I destroy the bots... so if I have 200, after destroy them the game stat is 2 ms faster. I think that is nothing about animations or skeleton updates, because the mesh is hidden, tick disabled, animations stoped, no collision, no movement, etc. There are something in Pawn.uc eating a bit of resources. Perhaps only Epic know it
The 1 ms each 100 sleeping bots is the game stat when I destroy the bots... so if I have 200, after destroy them the game stat is 2 ms faster. I think that is nothing about animations or skeleton updates, because the mesh is hidden, tick disabled, animations stoped, no collision, no movement, etc. There are something in Pawn.uc eating a bit of resources. Perhaps only Epic know it

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