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Babylon project (provisional name)

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  • replied
    Hello Cobalt, i am a hard-surface 3d modeller, and your work is extremely impressive!

    I am currently building a map in 3ds max for import to UE4 for a game called "Insurgency: Sandstorm," however, the SDK and Editor are not released, and possibly never will be... I would like to submit an application for: 3D Modelling/UVW Unwrapping models and creating custom OLD's/Animation (preferably in Kismet, i am not great at human animation, but excellent at Kismet anim with multi-objects.)

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  • replied
    It has, but only when it rains.

    The torches are also water resistant. And people should run when it rains, but something must have broken in the scripts.

    Click image for larger version

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  • replied
    Originally posted by CobaltUDK View Post
    Si es que siempre os fijáis en lo mismo
    Hard to fight the DNA but seriously, it looks awesome tech wise.Try some time to place a slightly reflective cubemap on those marble white floor tiles to see if it catches the eye more.

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  • replied
    Si es que siempre os fijáis en lo mismo

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  • replied
    Originally posted by CobaltUDK View Post
    I haven't seen that movie... What's the point?
    You are thinking in Sin City.Ive said sinners,
    que me referia a ciudad de pecados con tantas mujeres con estas buenas curvas hehe

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  • replied
    I haven't seen that movie... What's the point?

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  • replied
    Man, you are very close to make a true sinner city out of this game

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  • replied
    3:32
    Very good. * -_- *

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  • replied
    Some clothes I have been working on:

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  • replied
    Good, I know a game called "Knight of light", and... probably Ubisoft will make some Assassins Creed in the mesopotamian culture.

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  • replied
    Oh wow I just noticed this - my little company is slowly working on a couple games based on Sumerian mythology using UE4, one of which will recreate several ancient cities (as best as possible with known archeology) Its very cool to see someone else making things in this space!

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  • replied
    Those bugs...

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  • replied
    Thanks udkultimate, basically I'm doing these things. Anyway the game is not finished yet, and the name is not definitive. I think I must reserve something for the last phase, and some money too.

    Youtubers are the most important, I think. Some of them made videos about the game and it was very effective. The game was in the first positions in the Indiedb ranking some weeks. So I think this is the best way, when the game will be next to be finished (or a demo).

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  • replied
    @CobaltUDK

    Hello dude. Yeah, I also dream of one day being able to earn my living and spend on my family just by making games, however, as we know, reality is not that easy

    I work with marketing from over 10 years, even though I never have made marketing for games, however I have got plenty of experience on developing advertising strategies of products (furniture, blacksmith services, timber companies, stores similar to wallmart, petshops, dentists, school, construction companies, and from many other fields) for my clients on facebook, twitter, I also develop websites and e-commerce for companies here in Brazil.

    However, even before completing my game, I already have prepared a kind of marketing strategy for my game through 10 steps, and maybe it can be help for others aswell:

    1- First of all I want to finish a polished demo for my game, like the first mission, however I want to polish it as much as I can, to let this be a kind of demonstration of the final product quality.

    2- After this I will upload to steam and make this demo free for anyone download.

    3- The problem is that no one will download it (even for free) if they don't know my game, so now I need to bring it to people.

    4- I will create a very cool and polished website with cool visuals, and with a ****ing awesome trailer , also with a development blog section

    5- I will create a Facebook Page, Twitter, Google Plus, Instagram, Youtube Channel, IndieDB, ModDb, and more all with custom art like cover art, profile art, youtube cover, and so on

    6- I will post about my game on many gaming web forums, the much as I can, on both Game Development Forums, and General Gaming Forums aswell (off course for general gaming forum I will not post things like technical speech, unreal script, or other, I just will want to let people know my game and download it for free.

    7- I will contact all my friends (also make new friends ) over the internet, and ask them to download my demo for free

    8- I will try to contact many youtubers that do game reviews to ask them to download my game demo for free and review

    9- I will contact many game journalists and gaming sites over twitter and ask them to review my demo aswell (even though game journalists and websites they review only completed game)

    10- Last, but not least, I will try to post about my game, which is about the war in Palestine, on many forums of the arab and islamic gaming comunity, even though my game will not be directed only to them, however it helps aswell to make more audience

    Is very important to get people to know about your project from since the beginning, so whenever you release it, you will have a good audience.

    Last word: NEVER GIVE UP.

    About your game Babylon Project, be sure man it has potential, it is a GREAT GAME!!! Good Luck!!!
    Last edited by NIDAL NIJM GAMES; 11-22-2018, 03:18 PM.

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  • replied
    Franktech, I know how important is the marketing, and honestly I don't even know how to do it. In fact is still little known, after several years posting videos and images. Even the spanish blogs don't know about the game.

    Gaz, I wouldn't mind being a little rich in money too But nothing, I would be satisfied with this going ahead and being able to dedicate myself exclusively to this. For me to be rich would be that. But it's hard, you all know.

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