Announcement

Collapse
No announcement yet.

Where do I ask Tim Sweeney UDK source?

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

    Where do I ask Tim Sweeney UDK source?

    With my little skills of visual studio and cpp I think I can do something, how to ask Epic that? hehehe
    I don't want UDK to die because 64 bit thing...
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

    #2
    You don't have to ask.Just pay them 1k and you will have the source code.Having in mind how much it used to cost, 1k is quite acceptable.But, man UE5 in like a year or so.I decided to jump over ue4 but will go on 5 when the time comes.Udk is doing quite acceptable in 64bit mode.I don't see any problems with final 64 bit cooked games.

    Comment


      #3
      Oh well you can I don't hehehh
      Some cool unreal projects you may like!


      Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

      Download the demo Download the demo
      external link Dropbox DropBox

      Become a c++ Professional now C++ Networking Tutorial

      Comment


        #4
        Go to this page: https://www.unrealengine.com/en-US/get-now/games Then go to Custom Games License and click on Start the Conversation.
        Check out Himeko Sutori, the upcoming tactical RPG where you control armies of over 100 unique characters.

        Comment


          #5
          alright nathaniel : )
          Some cool unreal projects you may like!


          Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

          Download the demo Download the demo
          external link Dropbox DropBox

          Become a c++ Professional now C++ Networking Tutorial

          Comment


            #6
            EPIC is not licensing UE3 anymore. And I think you should jump for UE5. I plan to do this as soon as I finish the game I am current working on.
            https://sites.google.com/view/udkultimate/

            Comment


              #7
              Don't take me wrong I don't want the new engine to fail, ofc but I have the feeling that it will fail at something like UE4 did.... and we all now how is the beginning of an engine even the end of one..... years until is solid. UDK is better at performance and graphics depending of the project you are trying to make.

              Just look at graphics of GOTA ported into UE4, cartoonish as hell... levels and characters, And not only that the animation system is not as good as UDK ....

              https://www.indiedb.com/games/gladia...or-manager-080

              a lot more though .... if my eyes could talk you'd hear the loudest noise evar!
              Some cool unreal projects you may like!


              Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

              Download the demo Download the demo
              external link Dropbox DropBox

              Become a c++ Professional now C++ Networking Tutorial

              Comment


                #8
                Originally posted by Neongho View Post
                Don't take me wrong I don't want the new engine to fail, ofc but I have the feeling that it will fail at something like UE4 did.... and we all now how is the beginning of an engine even the end of one..... years until is solid. UDK is better at performance and graphics depending of the project you are trying to make.

                Just look at graphics of GOTA ported into UE4, cartoonish as hell... levels and characters, And not only that the animation system is not as good as UDK ....

                https://www.indiedb.com/games/gladia...or-manager-080

                a lot more though .... if my eyes could talk you'd hear the loudest noise evar!
                I'm sorry but how did UE4 fail? it had some unstable releases and sure it has many experimental/beta features but the core things have been solid for years. most cases I've seen of people running into big problems (corrupted projects) were very complex BP-only projects which is a bad idea in itself (source control is a nightmare since BPs are not ascii)
                graphics can be made more realistic more easily but your assets need to be authored with PBR workflow (migrating non-PBR assets won't give good results), but the industry has moved to PBR years ago so you probably should want to learn how that works.
                graphics-wise the rest is just modifying the stock postprocess settings and understanding how the lighting+reflections actually work. tweaking the TemporalAA to be less blurry is also a common thing. all in all if you want realistic you just need to learn, and once you know what you're doing you'll get much better results in any PBR renderer compared to non-PBR.

                I know this is the second thread I derail on UE4 vs UDK so I'll stop doing it
                but if you're serious about being a game developer I can't stress enough how important it is to learn and master the newer technologies
                Follow me on Twitter!
                Developer of Elium - Prison Escape
                Local Image-Based Lighting for UE4

                Comment


                  #9
                  Originally posted by Chosker View Post

                  I'm sorry but how did UE4 fail? it had some unstable releases and sure it has many experimental/beta features but the core things have been solid for years. most cases I've seen of people running into big problems (corrupted projects) were very complex BP-only projects which is a bad idea in itself (source control is a nightmare since BPs are not ascii)
                  graphics can be made more realistic more easily but your assets need to be authored with PBR workflow (migrating non-PBR assets won't give good results), but the industry has moved to PBR years ago so you probably should want to learn how that works.
                  graphics-wise the rest is just modifying the stock postprocess settings and understanding how the lighting+reflections actually work. tweaking the TemporalAA to be less blurry is also a common thing. all in all if you want realistic you just need to learn, and once you know what you're doing you'll get much better results in any PBR renderer compared to non-PBR.

                  I know this is the second thread I derail on UE4 vs UDK so I'll stop doing it
                  but if you're serious about being a game developer I can't stress enough how important it is to learn and master the newer technologies
                  I agree with Chosker. You can't blame an engine because your lack of understanding how it works. I plan to move for Unreal Engine 5 on my next games. I know there are a lot of things I need to learn, especially the Physically Based Rendering workflow for my assets, but as it is said, we need to accompain technology.

                  I also know there is still space for "old tech" like Ion Fury game, which was made with the original Duke Nukem 3D Engine, and Wrath: Aeon of Ruin.

                  Cheers
                  https://sites.google.com/view/udkultimate/

                  Comment


                    #10
                    Well I want to say that UE4 failed in some aspects not in general.... But honestly lesson learnt don't pay first versions, and wait until they say it's solid....
                    So you are saying Chosker, That PBR it's the top notch now right ? and so that i should learn it, ok, for now I just know how to render 2d shapes with open GL and barely..... lol

                    Well thanks for posting guys Thread bookmarked....
                    Some cool unreal projects you may like!


                    Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

                    Download the demo Download the demo
                    external link Dropbox DropBox

                    Become a c++ Professional now C++ Networking Tutorial

                    Comment

                    Working...
                    X