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    #16
    Hello everyone! ^^
    I'm posting my post on this thread for a very long time. I am a little awkward and embarrassed right now. ^^;;;;;;

    Recently I have been concentrating mainly on converting the mobile version of my game to the PC version (Steam version) and my game online play (death match, battle royale) using AWS (Amazon Web Service).

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    I am glad that the PC version of my game renders characters and backgrounds much better than the mobile version of my game. *-_-*
    Perhaps the PC version can use a lot of post processing, and the PC version is supposed to be smooth with dynamic shadow processing. That's why I think the PC version looks better than the mobile version.

    And as I said before, I feel that the PC version is much better than the mobile version because it is optimized for game pad. Even if you do not have a game pad, this game also supports keyboard and mouse operations so you do not have to worry about playing this game. This is partly due to the slower development time. T_T

    The online play (death match, battle royale) with AWS is not shown in the picture. Because it is not fun to look at the source code of the server network part in the picture. ^^;;;; So I think this part should prove to be a quick game release.

    Perhaps between June and July of this year I will release my game as early access via Steam.
    And my game's online test is going to work together. Since this game has been developed by '1 person project', I did not have a chance to do an online test with a large number of people connected. So I can only publish my game as early access. I will notify about this in the future.

    Thank you for your interest in my writing. Have a nice day. ^^
    Last edited by Keehoon Ahn; 05-14-2019, 06:59 AM.

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      #17
      That is an Absolutely great decision, hope it goes well with steam, well i am sure it will, send us a link if you want a review : ).
      Some cool unreal projects you may like!


      Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

      Download the demo Download the demo
      external link Dropbox DropBox

      Become a c++ Professional now C++ Networking Tutorial

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        #18
        Originally posted by Neongho View Post
        That is an Absolutely great decision, hope it goes well with steam, well i am sure it will, send us a link if you want a review : ).
        Thanks. I will send you a link to review my game and a gift code to get good items in my game. ^^

        I promise that I will send a gift code in my game to everyone who wrote comment on this thread before my game is released.

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          #19
          The mobile version looks nice, the main difference with the pc are the shadow map resolution. It's possible to use higher values like in the pc version?
          Provisional blog: http://cobaltudk.blogspot.com.es/
          Videos: https://www.youtube.com/user/cobaltudk
          Facebook: https://www.facebook.com/babylonprojectgame/

          Comment


            #20
            Business-wise: Are you close to Shipping KeehoonAhn? Why not take a look at Itch.io instead of Steam.
            Unless you already have a Steam following obviously... Otherwise discoverability is close to non-existent.
            Indie devs should 'strike', wait for Steam T&C (30% cut) to improve. See if pressure of EGS starts to bite...
            ----------------------------------------------------------------------------------------------------------
            What are the BEST Unreal Tutorials / Docs? There are none tbh... Here's why
            Instead its better to just take projects apart (see the free 'creators' listed here)

            Comment


              #21
              Originally posted by CobaltUDK View Post
              The mobile version looks nice, the main difference with the pc are the shadow map resolution. It's possible to use higher values like in the pc version?
              I have done a lot of hard work and experimentation to improve the light and shadow of the mobile version of my game for a long time. Although mobile UE3 uses a high-resolution shadow map, it is SURPRISINGLY similar to the above picture. @_@;;;;;

              I suppose that mobile UE3 will forcibly limit the light build option because of the small RAM size of the mobile device. Therefore, I think that high resolution shadow map is not meaningful in mobile UE3.

              Thanks for your interest. ^^
              After I release my game, I will send you a gift code to get good items from my game, too.
              Last edited by Keehoon Ahn; 05-20-2019, 02:30 AM.

              Comment


                #22
                Originally posted by ClavosTech View Post
                Business-wise: Are you close to Shipping KeehoonAhn? Why not take a look at Itch.io instead of Steam.
                Unless you already have a Steam following obviously... Otherwise discoverability is close to non-existent.
                Indie devs should 'strike', wait for Steam T&C (30% cut) to improve. See if pressure of EGS starts to bite...
                Steam, Itch.io, and EGS have their advantages and disadvantages.
                Game developers and consumers know that.
                So I want to release my game to every possible store.

                I do not understand the need for a strike.
                Why should consumers' choices be limited?
                I think it is not good to control consumers' choices with a strike.

                If Steam is expensive and uncomfortable, consumers will naturally ignore Steam.
                If Itch.io, EGS is cheap and convenient, consumers will naturally choose Itch.io, EGS.
                I think the natural choice of consumers is more important than the strike. ^^

                Thanks for your opinion. ^^
                After I release my game, I will send you a gift code to get good items from my game, too.
                Last edited by Keehoon Ahn; 05-20-2019, 03:10 AM.

                Comment


                  #23
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                  I'm making an "Artifact Item" that will be used in my game recently. ^^



                  #artifact #아터팩트
                  #project_log #프로젝트_일지
                  #Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
                  #game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
                  #Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우
                  Last edited by Keehoon Ahn; 10-30-2019, 05:17 PM.

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                    #24
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                    The picture above is the "Artifact Item" shown on the UI of my game. ^^

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                      #25

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                      Recently I'm improving "Basic Tutorial Book" that will be used in my game. ^^



                      #basic_tutorial #기본_설명서
                      #project_log #프로젝트_일지
                      #Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
                      #game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
                      #Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우

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                        #26

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                        Recently I'm improving "Gold Material" that will be used in my game. ^^



                        #gold #황금 #금 #material #재질
                        #project_log #프로젝트_일지
                        #Keehoon_Ahn #안기훈 #One_Person_Project #1인_개발
                        #game #게임 #soul_like #소울라이크 #souls_like #소울즈라이크 #Penetrators #페너트레이터즈
                        #Unreal #언리얼 #UDK #PC #Steam #스팀 #Windows #윈도우

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