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  • [UDK] Gladiators of the arena 1 Survival

    Gladiators of the arena it's a game that it's been in developement for a long time, but not we are developing the surviva version, in this version instead of the other ones you have to survive in the wilderness.

    This is a vídeo we've made about the game, in multiplayer sicne it's being coded in multiplayer from scratch.



    Hope you enjoy the vídeo cheers.
    Last edited by Neongho; 09-16-2017, 03:56 AM.
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    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

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  • #2
    We have released another vídeo, and updated the game.

    Last edited by Neongho; 06-13-2017, 02:44 AM.
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

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    • #3
      Nice wip. Tools, piles of wood, debris and it's there!
      @Snipe34 Please try to stay focused. TKBS

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      • #4
        New images about the new arenas, I think ill make a video with the story behind of them.

        Amphitheatre arena this one represents that it's placed at gandarium.
        Click image for larger version

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        Arentium arena it's placed in a small village.
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        Malykanium arena it's placed almost in the forest.
        Click image for larger version

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        Ferrata arena, lol made by me.
        Click image for larger version

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        Attached Files
        Some cool unreal projects you may like!


        Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

        Download the demo Download the demo
        external link Dropbox DropBox

        Become a c++ Professional now C++ Networking Tutorial

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        • #5
          This arena it's made with UDK
          Click image for larger version

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          and then with UE4 what you guys think got better ?
          Click image for larger version

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          Attached Files
          Some cool unreal projects you may like!


          Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

          Download the demo Download the demo
          external link Dropbox DropBox

          Become a c++ Professional now C++ Networking Tutorial

          Comment


          • #6
            I will say the udk one is a litle bit better.Not because im a fanboy,its because the ue4 bsp or whatever is using,looks too dark.Either way,for something like a coliseum,i loud model it by hand in a 3d app and not use bsp simply because i wont stand those hard edges.Or if you leave it with bsp,than you will have to do a lot of set dressing to hide the look.For example something like carpets/blankets on the stone for the people to seat or wood.Series like Spartacus shoud have good reference on this.

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            • #7
              have to say I agree with O_and_N.the udk one does look better.
              game thread https://forums.unrealengine.com/show...ltons-incident
              old forum thread https://forums.epicgames.com/threads...ies-at-boltons
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              my youtube https://www.youtube.com/user/661gaz/videos

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              • #8
                UDK agreed
                @Snipe34 Please try to stay focused. TKBS

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                • #9
                  New multiplayer debugging video we testing the Resist game mode wich consists on killing waves of enemies. Me as a client and other guy playing as a listen server
                  Last edited by Neongho; 07-24-2017, 04:07 AM.
                  Some cool unreal projects you may like!


                  Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

                  Download the demo Download the demo
                  external link Dropbox DropBox

                  Become a c++ Professional now C++ Networking Tutorial

                  Comment


                  • #10
                    Nice work Neongho. I'm aiming towards multiplayer too.
                    @Snipe34 Please try to stay focused. TKBS

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                    • #11
                      Yeh multiplayer coding it's really easy, you just need to know the patterns, if you ever find any problem ask ill be glad to help.

                      Also do you handle most of the things in the server like me, or you are more of a client handle the maths guy ?
                      Some cool unreal projects you may like!


                      Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

                      Download the demo Download the demo
                      external link Dropbox DropBox

                      Become a c++ Professional now C++ Networking Tutorial

                      Comment


                      • #12
                        Originally posted by Neongho View Post
                        Yeh multiplayer coding it's really easy, you just need to know the patterns, if you ever find any problem ask ill be glad to help.
                        Also do you handle most of the things in the server like me, or you are more of a client handle the maths guy ?
                        First off, Neongho, I appreciate your offer of help!
                        Er, but I'm a kinda candle surrounded by darkness coder XD What's serverside and what's clientside I'm still vague. (I keep re-reading docs) My reloading; nade; molotov 3p and 1p, and bot anims (all custom) wouldn't work online. (by bot custom I mean staggering about wounded and other anims). I assumed those were serverside because they worked in the game, in-editor. I supposed that result meant that the server dropped that info when online. But I fixed most custom reloading 3p, 1p anims and bot anims for me as a single client online. Whether other clients will see the 3p anims, dunno there's only been me, 1 client. Regards the player's 1p anims I'm hoping (hoping argh... hope is not a method XD) hoping the server won't waste its time with player 1p anims.

                        Well my work's proceeding but not sure exactly what you mean Also do you handle most of the things in the server like me, or you are more of a client handle the maths guy ? because I'm not quite there yet XD

                        Your projects are inspiring to see. And thanks again, man, appreciated
                        @Snipe34 Please try to stay focused. TKBS

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                        • #13
                          Dude you need some serious training, Well this is all that can help you out a lot in few sentences.

                          There are 3 patterns to replicated something, there is one wich is the repnotify pattern, the multicast, and the simple variable replication, in the documentation you can find those and examples

                          Repnotify Pattern

                          https://docs.unrealengine.com/udk/Th...RepNotify.html

                          Multicast pattern

                          https://docs.unrealengine.com/udk/Th...ClientRPC.html

                          And simple variable replication it's just replicate a variable to all the clients of a determinated class Like healh for example.

                          With these you can pretty much do everything. Im still myself, studing the other patterns though , but with the weapons i have i have enough for the battlefield.
                          Some cool unreal projects you may like!


                          Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

                          Download the demo Download the demo
                          external link Dropbox DropBox

                          Become a c++ Professional now C++ Networking Tutorial

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                          • #14
                            Originally posted by Neongho View Post
                            And simple variable replication it's just replicate a variable to all the clients of a determinated class Like healh for example.
                            these 2 are exactly the same

                            that one is not true Multicast (proper multicast doesn't exist in UDK, you need UE4 for that). this one is simply the server calling a function on all clients by iterating through all PlayerControllers.
                            true Multicast would allow you execute a single function call on all clients (instead of iterating through all clients' player controllers to call a function on each of them), that will affect a determined actor (the version of that actor that exists in each client). however calling a function from a client and expect it to be called on all other clients... AFAIK this cannot be done in UDK simply using function calls
                            Last edited by Chosker; 07-26-2017, 07:49 AM.
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                            • #15
                              Well i call it multicast because i learn't it in UE4, and after seeing it's same use i call that one Multicast in UDK.
                              Some cool unreal projects you may like!


                              Developer of GOTA - Survivalism Gladiatorial game Buy the game Buy it have fun

                              Download the demo Download the demo
                              external link Dropbox DropBox

                              Become a c++ Professional now C++ Networking Tutorial

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