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    #76
    https://www.youtube.com/watch?v=D0mLTK6DE7Y New video out!
    Some cool unreal projects you may like!


    Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

    Download the demo Download the demo
    external link Dropbox DropBox

    Become a c++ Professional now C++ Networking Tutorial

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      #77
      https://www.youtube.com/watch?v=8vJbEmOmmwA Tutorials of the arena... Seriusly where is the people, no sales no downloads almost, people does not play PC anymore?
      Some cool unreal projects you may like!


      Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

      Download the demo Download the demo
      external link Dropbox DropBox

      Become a c++ Professional now C++ Networking Tutorial

      Comment


        #78
        Originally posted by Neongho View Post
        https://www.youtube.com/watch?v=8vJbEmOmmwA Tutorials of the arena... Seriusly where is the people, no sales no downloads almost, people does not play PC anymore?
        Hello my friend. I understand you. Selling a game can be VERY HARD, especially whenever you don't invest in promotion, marketing, and on creating an audience and community arround your game.

        You should try to promote and publish about your game on another websites, not just here. You should use twitter to get to know more people, game streamers, youtubers, indie game reviewers, you need more friendships arround the web to support you.

        I am doing this for my game. There is no secret man, there is a lot of labour, work.

        In my case I was able to create a strong community arround my game, but also because my other project before this game:

        http://wololo.net/2019/09/24/a-look-...howcase-an-or/

        I wish you good luck with your game man
        https://sites.google.com/view/udkultimate/

        Comment


          #79
          My real life job is Web Design and Social Media Advertising, so I have a good experience on marketing (+10 years).

          However, whenever working as a solo indie developer, you need to do everything by yourself. There is no "secret recipe" or magic to get noticed.

          I will try to resume for you how I am doing it all alone, maybe you can get some ideas.

          First detail, is that you need to do the marketing for your game in a daily basis, you need to consider it as a part of the development.

          Second, you need to do like old days, mouth to mouth, people to people. You must not act like a bot (you will be banned), you need to get in touch with many people over the web.

          You need to have pages on Social Media, like Facebook, Twitter (is very good), Youtube Channel, Instagram, and so on. Everything you can manage, is good.

          You need aswell, register on as many game development forums, and general gaming forums as you can. The more the better. However, is always good before posting about your game, ask permission (contact the forum) for this, as many will not allow advertising.

          You need to create compelling promotional art for your game, and share, manually share on all social networks. If you have facebook friends, this will help, if not, make friendship with random people who are somekind related to gaming, game development.

          Twitter is excellent for this because there are thousands of gamers there, game developers, and so on.

          Do not restrict to whom you are going to pitch about your game. Even other indie developers will help. You follow random people on twitter, then begin to interact with them, comenting about their tweets, and the like (begin a friendship).

          Then after people already know you (after some interactions), you can tag them on a posting you do in twitter, like a new update, you go there and create a new banner, art, then share on twitter and tag as many users as you can. However, don't do it too fast, otherwhise twitter will ban you (make like 5 times by day, giving one hour of interval between each posting).

          However, be aware man, that this is a VERY TEDIOUS WORK, but needs to be done all days. Each new friend, follower you get, ad him/her to a list of people you can tag.

          You can search on twitter for IGN and Gamespot Journalist to tag them aswell. I am doing it however, these guys did not answer, like my tweet yet. But 2 Important editors of IGN Brazil (I am brazilian) already liked my posts and are now aware of my game.

          In the end my friend, there is no "magic", there is a LOT of labour. But your game I think will be easier to marketing than my game, because of the political content, MANY sites banned me, even Youtube deleted 2 channels I had. However, I am stubborn, and NEVER GIVE UP.

          My game even got into the list of TOP 100 Indie Games of 2019 on IndieDB Website!

          Last but not least, there are a LOT of sites specialized in reviewing indie games, you can search on google and contact them. Dude, never underestimate anyone, even a small youtuber, small website who make a review for your game is good, valid, and can make a bigger site raise interest on your game.

          The secret is spread your game to reach as much people as you can!

          PS: search on google https://www.google.com/search?q=fursan+al+aqsa+game to see how I am making my game VIRAL on the web
          https://sites.google.com/view/udkultimate/

          Comment


            #80
            thanks man, You said it I don't take it as a branch of game dev, more like something arbitrary, I should really focus on it to, or get someone to do it, idk, hey aren't you going steam ?
            Some cool unreal projects you may like!


            Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/

            Download the demo Download the demo
            external link Dropbox DropBox

            Become a c++ Professional now C++ Networking Tutorial

            Comment


              #81
              Originally posted by Neongho View Post
              thanks man, You said it I don't take it as a branch of game dev, more like something arbitrary, I should really focus on it to, or get someone to do it, idk, hey aren't you going steam ?
              No bro, at least on this first moment I will only publish on my own e-commerce website http://store.fursanaqsa.com/ (I'm still working on it) and on itch.io. The main reason is because content restriction of steam and other websites, and aswell because I will give the PS3 and Xbox360 as a gift for whoever purchases the PC version, and only itch.io accepts any file format for the game, while these other sites only accept PC Games.

              Cheers
              https://sites.google.com/view/udkultimate/

              Comment

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