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What does MotionBlurSkinning do?

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    What does MotionBlurSkinning do?

    I was following the last post from this dx11 optimization guide by Chosker
    https://forums.unrealengine.com/lega...-dx11-renderer

    And indeed find that disabling MotionBlurSkinning does help quite a bit to recuperate those lost frame rates.But what does that option do? Is it something important to have turned on or does it deactivate motion blur completely?

    On a side note, turning off ambient occlusion seems to help too under dx11.

    #2
    IIRC it's the one that allows using per-bone motion blur on skeletal meshes based on their individual bone motions. otherwise you get motion blur at the full actor motion
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    Developer of Elium - Prison Escape
    Local Image-Based Lighting for UE4

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      #3
      Originally posted by Chosker View Post
      IIRC it's the one that allows using per-bone motion blur on skeletal meshes based on their individual bone motions. otherwise you get motion blur at the full actor motion
      You mean something like 1:43 (swing weapon) and 1:48 sec in this video?
      https://www.youtube.com/watch?v=zN7jmMqxhKE

      So turning it off is not a problem and we still retain some of that motion blur for the entire skeletal mesh?
      Cheers

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        #4
        yep that should be right
        Follow me on Twitter!
        Developer of Elium - Prison Escape
        Local Image-Based Lighting for UE4

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