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    Dedicated server log spam

    I'm implementing dedicated server support for my game.

    One thing I find a little strange/confusing, it that on my enemy pawns I trigger AnimNotifies during some of their animations. Each time this happens, I get an entry in the server log saying:
    Code:
    (Actor): PlayParticleEffect on dedicated server!
    Looking at the function that is logging this (in Actor.uc), it doesn't seem to be doing anything. I also don't know whether this is a warning of something bad, or just logging code that was accidentally left in by Epic:
    Code:
    /**
    * Called by AnimNotify_PlayParticleEffect
    * Looks for a socket name first then bone name
    *
    * param AnimNotifyData The AnimNotify_PlayParticleEffect which will have all of the various params on it
    *
    * @return bool true if the particle effect was played, false if not;
    */
    event bool PlayParticleEffect( const AnimNotify_PlayParticleEffect AnimNotifyData )
    {
    if (WorldInfo.NetMode == NM_DedicatedServer)
    {
    `Log("(Actor): PlayParticleEffect on dedicated server!");
    return true;
    }
    return false;
    }
    Is this implying that the dedicated server is actually running these particle effects? I would have thought that particles would be disabled for dedicated servers...

    Any ideas?
    Thanks
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