AimNode won't update on level placed and then possessed actor won't move his back up and down. Any ideas?
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need kismet expert
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need kismet expert
Some cool unreal projects you may like!
Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/
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Hold on I'll make a video soon I hope.Some cool unreal projects you may like!
Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/
Download the demo Download the demo
external link Dropbox DropBox
Become a c++ Professional now C++ Networking Tutorial
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Well I fixed it let's describe it.
I was adding and possessing a pawn through kismet.
For some reason the spine would not bend over, flex, rotate.
But after adding a new pawn it worked... I'm not sure why.
The AimNode it's the anim tree node, I will make video anyways.Some cool unreal projects you may like!
Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/
Download the demo Download the demo
external link Dropbox DropBox
Become a c++ Professional now C++ Networking Tutorial
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https://www.youtube.com/watch?v=tDEd...ature=youtu.be That is the priovlem.Some cool unreal projects you may like!
Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/
Download the demo Download the demo
external link Dropbox DropBox
Become a c++ Professional now C++ Networking Tutorial
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Glad you fixed it.A few things that come to mind.I did pawn possession before and looking at your kismet, it is obviously custom right? Maybe try with the posses pawn kismet that comes with udk? If you expanded form that one maybe something was removed?
The T pose shape of the pawn is most probably because when you click it twice for the options, you didn't inserted a animtree for it to use.(or not a complete animtree that has its animation blending slots>a older one you created?)
When i posses lets say a mobile pawn, and forget to give it a animset/animtree, I think it stays in T pose too.
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Mmmmmh It's custom yes.
I have no idea what happensSome cool unreal projects you may like!
Developer of GOTA - Survivalism Gladiatorial game Buy the game google gladiators of the arena steam https://store.steampowered.com/app/7..._Of_The_Arena/
Download the demo Download the demo
external link Dropbox DropBox
Become a c++ Professional now C++ Networking Tutorial
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