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AmbientSoundSimpleSpline limited to 16?

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  • replied
    CobaltUDK I thought that too, but they were using wavs, not soundcues.

    For the time being I have gotten around it by having a manager class to disable the audio component of sound splines at far distances, which is working ok.

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  • replied
    Perhaps is the number limitation to use at the same time, in the soundcue properties.

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  • replied
    I also have many AmbientSoundSimple's in my map. They seem fine. It seems it's only the AmbientSoundSimpleSpline that I'm having this problem with.

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  • replied
    we used the
    AmbientSoundSimple on our creeks and I have 25 In one map and they are all working.

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  • started a topic AmbientSoundSimpleSpline limited to 16?

    AmbientSoundSimpleSpline limited to 16?

    I use AmbientSoundSimpleSpline for rivers on my map, to play the sound of water flowing.

    I've just run into an issue whereby any new ones I add don't make any sound. If I delete other ones on the map, then the new ones work.

    When I count them up, it seems that any i add after 16 don't work.

    So does anyone know where this limit of 16 is being enforced. I was under the impression that if they were out of range from the player, then they would not be using any audio channels...
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